Force fields don't work on a fire simulation with Flame Smoke 0 #86512

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opened 2021-03-12 04:09:59 +01:00 by John Bread · 8 comments

System Information
Operating system: Windows 7 (64 bits)
Graphics card: Radeon R7 200

Blender Version
Broken: 2.83, 2.92.0
Worked: -

Short description of error
Setting the Flame Smoke to 0 makes the fire simulation to ignore all forces except gravity.

Exact steps for others to reproduce the error

  • create a Quick Smoke simulation
  • set the Flow object to Fire, behaviour to Inflow
  • set Domain object Flame Smoke to 0 in the domain object of a fire simulation

I've also added a particle system to visualize the force, while the fire remains unaffected:
forces-stopped-working.jpeg

Here's a test file:fire-test.blend

**System Information** Operating system: Windows 7 (64 bits) Graphics card: Radeon R7 200 **Blender Version** Broken: 2.83, 2.92.0 Worked: - **Short description of error** Setting the Flame Smoke to 0 makes the fire simulation to ignore all forces except gravity. **Exact steps for others to reproduce the error** * create a Quick Smoke simulation * set the Flow object to Fire, behaviour to Inflow * set Domain object Flame Smoke to 0 in the domain object of a fire simulation I've also added a particle system to visualize the force, while the fire remains unaffected: ![forces-stopped-working.jpeg](https://archive.blender.org/developer/F9886000/forces-stopped-working.jpeg) Here's a test file:[fire-test.blend](https://archive.blender.org/developer/F9885998/fire-test.blend)
Author

Added subscriber: @Otraz

Added subscriber: @Otraz
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm.

**System Information**
Operating system: Linux-5.10.19-200.fc33.x86_64-x86_64-with-glibc2.32 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.45.01
version: 2.93.0 Alpha, branch: master (modified), commit date: 2021-03-12 08:22, hash: `rBa5c44265a336`
Can confirm. ``` **System Information** Operating system: Linux-5.10.19-200.fc33.x86_64-x86_64-with-glibc2.32 64 Bits Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.45.01 version: 2.93.0 Alpha, branch: master (modified), commit date: 2021-03-12 08:22, hash: `rBa5c44265a336` ```

Added subscriber: @ritikmittal

Added subscriber: @ritikmittal

Hey, The issue is that, in mantaflow fire without smoke, is considered just massless flames. In the file source/blender/blenkernel/intern/fluid.c in function update_effectors_task_cb() there is a if statement which will check for density of object before applying any force or effector. But as fire without smoke has a density set to 0, the effector function never get called. So I don't know if this is exactly a bug or not. As in practical purpose also, you can't really apply any force to a massless objects.

Hey, The issue is that, in mantaflow fire without smoke, is considered just massless flames. In the file source/blender/blenkernel/intern/fluid.c in function update_effectors_task_cb() there is a if statement which will check for density of object before applying any force or effector. But as fire without smoke has a density set to 0, the effector function never get called. So I don't know if this is exactly a bug or not. As in practical purpose also, you can't really apply any force to a massless objects.
Added subscriber: @Iago-Diogo-de-Vasconcelos-Mota

Mantaflow (fluid simulator) has no active developer at the moment. Moving those reports as known issues so at least other users can find their issues already reported.

Mantaflow (fluid simulator) has no active developer at the moment. Moving those reports as known issues so at least other users can find their issues already reported.
Philipp Oeser removed the
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Reference: blender/blender#86512
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