EEVEE roughness 0 results in bright white material #86604

Closed
opened 2021-03-16 00:24:22 +01:00 by michael campbell · 22 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-15 19:47, hash: be51d671b5
Worked: 2.92
faceting on bump.blend

image.png

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89 **Blender Version** Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-15 19:47, hash: `be51d671b5` Worked: 2.92 [faceting on bump.blend](https://archive.blender.org/developer/F9893472/faceting_on_bump.blend) ![image.png](https://archive.blender.org/developer/F9893470/image.png)

Added subscriber: @3di

Added subscriber: @3di

#86614 was marked as duplicate of this issue

#86614 was marked as duplicate of this issue

#86690 was marked as duplicate of this issue

#86690 was marked as duplicate of this issue

#86598 was marked as duplicate of this issue

#86598 was marked as duplicate of this issue
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Can confirm.

I guess by now there are a couple of duplicated reports around, will try to merge these all, but for now, will confirm.

**System Information**
Operating system: Linux-5.10.19-200.fc33.x86_64-x86_64-with-glibc2.32 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.45.01
version: 2.93.0 Alpha, branch: master, commit date: 2021-03-16 09:12, hash: `rB6d011d0e27d7`
Can confirm. I guess by now there are a couple of duplicated reports around, will try to merge these all, but for now, will confirm. ``` **System Information** Operating system: Linux-5.10.19-200.fc33.x86_64-x86_64-with-glibc2.32 64 Bits Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.45.01 version: 2.93.0 Alpha, branch: master, commit date: 2021-03-16 09:12, hash: `rB6d011d0e27d7` ```

Added subscriber: @JustinWebster

Added subscriber: @JustinWebster

Yep can confirm also, even a value of 0.01 in roughness will temp fix it or turning on Ambient Occlusion in Render Settings seems to fixes it also.

HDRI Preview Spheres are also effected.

Eevee_roughness_bug.png
Eevee_roughness_bug2.png

Yep can confirm also, even a value of 0.01 in roughness will temp fix it or turning on Ambient Occlusion in Render Settings seems to fixes it also. HDRI Preview Spheres are also effected. ![Eevee_roughness_bug.png](https://archive.blender.org/developer/F9895997/Eevee_roughness_bug.png) ![Eevee_roughness_bug2.png](https://archive.blender.org/developer/F9896002/Eevee_roughness_bug2.png)

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Added subscriber: @Lteng

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Added subscriber: @Vyach

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Added subscribers: @mcq, @reed2000

Added subscribers: @mcq, @reed2000

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Added subscriber: @EAW

Added subscriber: @EAW
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Some observations:

  • The bump node has nothing to do with it, disconnecting the bump node doesn't solve the issue.
  • No Subdivision surface modifier.
  • The specular light pass is where this issue appears.
  • Roughness of 0.00002 no issue, roughness set to 0.00001 shows the issue.
  • Turning on ambient occlusion does solve the issue, as stated above.

Since that last four points are different than in #86578 (white artifacts in EEVEE), I think that these two reports have different causes.

Some observations: - The bump node has nothing to do with it, disconnecting the bump node doesn't solve the issue. - No Subdivision surface modifier. - The specular light pass is where this issue appears. - Roughness of `0.00002` no issue, roughness set to `0.00001` shows the issue. - Turning on ambient occlusion does solve the issue, as stated above. Since that last four points are different than in #86578 (white artifacts in EEVEE), I think that these two reports have different causes.

The clearcoat roughness shows the same effects as described by Evan Wilson for roughness above.
May be this could help to narrow down the piece of code...

The clearcoat roughness shows the same effects as described by Evan Wilson for roughness above. May be this could help to narrow down the piece of code...

Added subscriber: @vicbay

Added subscriber: @vicbay

Seems the bug is fixed in today's windows build for me.
Yesterday: full blown white model with 0 roughness shader, also full blown white metal hdr preview sphere.
Today: everything works fine. Ambient occlusion is disabled.

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.92

Blender Version
Fixed: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-20 21:00, hash: 9ca67c47a1

Screenshot 2021-03-21 201546.png

Seems the bug is fixed in today's windows build for me. Yesterday: full blown white model with 0 roughness shader, also full blown white metal hdr preview sphere. Today: everything works fine. Ambient occlusion is disabled. **System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.92 **Blender Version** Fixed: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-20 21:00, hash: `9ca67c47a1` ![Screenshot 2021-03-21 201546.png](https://archive.blender.org/developer/F9902696/Screenshot_2021-03-21_201546.png)

In #86604#1133594, @vicbay wrote:
Seems the bug is fixed in today's windows build for me.

Confirm, no bug in this build for me.
Windows 8.1, nVidia

> In #86604#1133594, @vicbay wrote: > Seems the bug is fixed in today's windows build for me. Confirm, no bug in this build for me. Windows 8.1, nVidia
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Philipp Oeser self-assigned this 2021-03-22 09:33:36 +01:00
Member

Issue is resolved for me as well.

I will close this as resolved, if issues are persistent for anyone here, please open a new report since the issue would be even more specific in that case, thx.

Issue is resolved for me as well. I will close this as resolved, if issues are persistent for anyone here, please open a new report since the issue would be even more specific in that case, thx.
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Reference: blender/blender#86604
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