Page MenuHome

Issues with primitive nodes, materials and UV coordinates
Closed, DuplicatePublic


System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 630 Intel 4.5.0 - Build

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-16 22:45, hash: rBde06cb85593b

Short description of error

Several problems here.

  1. If only mesh of primitive node is outputted the material of input mesh is not applied to it. And everything normal if input mesh is joined with mesh of a primitive node.
  2. If mesh fo a primitive nodes is joined with initial mesh last one loosing its UV coordinates. It also would be good if primitives could have their own UVs but this I guess is already in todo list.

Exact steps for others to reproduce the error

  1. Open the file
  2. Connect Cone node in to join geometry node -> Initial mesh looses its UV coordinates
  3. Disconnect initial mesh from join geometry node -> Cone looses material