Blender to After Effects Position Issue with Odd Dimension #86870
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Reference: blender/blender-addons#86870
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89
Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash:
blender/blender@02948a2cab
Worked: (newest version of Blender that worked as expected)
Addon Information
Name: Export: Adobe After Effects (.jsx) (0, 0, 68)
Author: Bartek Skorupa
Short description of error
Blender to After Effects works with standard dimensions like 1920x1080.
However, when trying to export with vertical dimensions (1080x1920). the position of the empties gets offset.
Exact steps for others to reproduce the error
As a temporary work-around, it is still possible to export the .jsx with 1920x1080 dimension and bring the camera and nulls into the 1080x1920 comp and match up the positions.
Added subscriber: @syn-crow
Added subscriber: @pioverfour
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
I am not familiar with and don't have AE to test, but does the exported camera location make a difference?
For the horizontal, I get:
And for the vertical, I get
So the camera location changed, and I am trying to figure out if this is relevant to this issue.
Hello @syn-crow, it looks like you're using version 0.0.68. The latest version fixed a bug very similar to what you're seeing. Can you try downloading the latest version?
Changed status from 'Needs User Info' to: 'Archived'
I will consider this fixed for now, if the issue ever came up again, we can look into it then.