Geometry node Plane primitive does not show wireframe in viewport #86874
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Reference: blender/blender#86874
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67
Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-23 18:34, hash:
3ea1779365
Worked: never
Short description of error
If you enable the wireframe overlay in the 3d viewport, and use geometry nodes to create a new "Plane" primitive, the rows/columns do not show. This is odd because the other geometry node primitives like cylinder and sphere do work correctly.
Exact steps for others to reproduce the error
geonode-no-wireframe.blend
Added subscriber: @deadpin
Added subscriber: @dfelinto
Changed status from 'Needs Triage' to: 'Confirmed'
Confirmed. Note that the Mesh Primitive grid doesn't have this issue. And if you apply the modifier you still need to go in and out of edit mode to see the wires.
[edit: never mind, this assert was for a different report.]
Looking into this, here are some observations
First:
Second:
It is impossible to select the Grid Mesh after deselecting.
@Calra what do you mean by "go to wireframe mode'? In master if I do this I see no wireframes inside the grid. Do you have a patch that shows it with faint lines?
Keep in mind that the report here refers to the Mesh Primitive grid from geometry nodes. Not the mesh created in the Object mode via the Shift+A menu.
Go to wireframe mode by pressing Z, (by default we are in
Solid
mode)I have an attached image above and below,
Here is the image again:
Steps for the Default Startup Scene:
Similarly add another Primitive Node (say UV sphere)
Compare the outlines (can be called wireframes of objects).
Observation:
The Mesh Primitive Grid Node wireframe is fainter as compared to other nodes.
Now, deselect everything (Alt + A)
Try selecting the Grid (added using Geo Nodes).
The Grid cannot be selected.
Try selecting the UV sphere (added using Geo Nodes).
The UV can be easily selected.
The mesh gets hidden (like an invisible cloak) when other mesh is moved over it, while other meshes remain intact. The following behavior can be seen in video below:
Note: Pay attention to the grid mesh present inside the circle.
weird_grid_node_interaction0029-0750.mp4
The primitives which do not use the BMesh ops are experiencing the issue. Today, that means Grid and Circles (with Triangle fan fills) for example.
Whatever the issue is, the solution probably lies in something that happens during the transition from BMesh to Mesh in normal cases.
Added subscriber: @Metricity-4
Hi, I compared the original Mesh data with results from the earlier BMesh fix and noticed differences in the MEdge.flags. The flags were not set in the original code but adding ME_EDGEDRAW looks to resolve this issue.
I've added a patch that also includes ME_EDGERENDER as they often appear together.
Added subscriber: @Calra
This issue was referenced by
3fcac26362
Changed status from 'Confirmed' to: 'Resolved'