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Cycles: Bevel node stop working after changing world shader
Closed, ResolvedPublic

Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.92

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-22 17:02, hash: rB62987a6f9845
Worked: 2.92

Looks like this broke between rBcf6d17a6aa42 (good) and rBb10fac0432c6 (bad)

Short description of error
Hi, Bevel node stop working after changing world shader or just color on it, and start working only if you restart render view

Exact steps for others to reproduce the error

It can be reproduce just with default cube.
Create simple material
Add bevel node and connect it to normal
Change world shader's color

  • bevel stop working--

Switch to material render view and back
it's start working again

here is example with cube and Booleans to make it more obvious