Segfault in GPU_batch_clear() involing Lattice evaluation #87056

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opened 2021-03-30 18:21:31 +02:00 by Demeter Dzadik · 10 comments
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System Information
Operating system: Linux-5.8.0-7642-generic-x86_64-with-glibc2.32 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.56

Blender Version
Broken version: Bisecting points to 3681a619de.

Short description of error
After enabling a lattice globally in the viewport, Blender will crash if the object that the lattice is attached to is moved.

0x000000000e326f28 in GPU_batch_clear (batch=0x3e1867880000001d)

at /media/data/blender_guest/blender_master/source/blender/gpu/intern/gpu_batch.cc:107

107	  if (batch->flag & GPU_BATCH_OWNS_INDEX) {
# 0  0x000000000e326f28 in GPU_batch_clear(GPUBatch*) (batch=0x3e1867880000001d)

at /media/data/blender_guest/blender_master/source/blender/gpu/intern/gpu_batch.cc:107

# 1  0x000000000e3270c5 in GPU_batch_discard(GPUBatch*)

(batch=0x3e1867880000001d)
at /media/data/blender_guest/blender_master/source/blender/gpu/intern/gpu_batch.cc:129

# 2  0x0000000003ec6687 in lattice_batch_cache_clear (lt=0x7fffc6606508)

at /media/data/blender_guest/blender_master/source/blender/draw/intern/draw_cache_impl_lattice.c:323

# 3  0x0000000003ec6580 in DRW_lattice_batch_cache_validate (lt=0x7fffc6606508)

at /media/data/blender_guest/blender_master/source/blender/draw/intern/draw_cache_impl_lattice.c:287

# 4  0x0000000003eb8b43 in drw_batch_cache_validate (ob=0x7fffc24b4c08)
  - Type <RET> for more, q to quit, c to continue without paging--c

at /media/data/blender_guest/blender_master/source/blender/draw/intern/draw_cache.c:3557

- 5  0x0000000003e39294 in drw_engines_cache_populate (ob=0x7fffc24b4c08) at /media/data/blender_guest/blender_master/source/blender/draw/intern/draw_manager.c:1085
- 6  0x0000000003e3aa1f in DRW_draw_render_loop_ex (depsgraph=0x7fffebb80a08, engine_type=0x15211ec0 <DRW_engine_viewport_eevee_type>, region=0x7fffc37721c8, v3d=0x7fffc3678c08, viewport=0x7fffc041b988, evil_C=0x7ffff53d2ee8) at /media/data/blender_guest/blender_master/source/blender/draw/intern/draw_manager.c:1606
- 7  0x0000000003e3a574 in DRW_draw_view (C=0x7ffff53d2ee8) at /media/data/blender_guest/blender_master/source/blender/draw/intern/draw_manager.c:1513
- 8  0x0000000004d43671 in view3d_draw_view (C=0x7ffff53d2ee8, region=0x7fffc37721c8) at /media/data/blender_guest/blender_master/source/blender/editors/space_view3d/view3d_draw.c:1606
- 9  0x0000000004d43720 in view3d_main_region_draw (C=0x7ffff53d2ee8, region=0x7fffc37721c8) at /media/data/blender_guest/blender_master/source/blender/editors/space_view3d/view3d_draw.c:1628
- 10 0x00000000045db53c in ED_region_do_draw (C=0x7ffff53d2ee8, region=0x7fffc37721c8) at /media/data/blender_guest/blender_master/source/blender/editors/screen/area.c:558
- 11 0x0000000003b50358 in wm_draw_window_offscreen (C=0x7ffff53d2ee8, win=0x7fffc307ac08, stereo=false) at /media/data/blender_guest/blender_master/source/blender/windowmanager/intern/wm_draw.c:731
- 12 0x0000000003b50919 in wm_draw_window (C=0x7ffff53d2ee8, win=0x7fffc307ac08) at /media/data/blender_guest/blender_master/source/blender/windowmanager/intern/wm_draw.c:872
- 13 0x0000000003b50f65 in wm_draw_update (C=0x7ffff53d2ee8) at /media/data/blender_guest/blender_master/source/blender/windowmanager/intern/wm_draw.c:1073
- 14 0x0000000003b4d424 in WM_main (C=0x7ffff53d2ee8) at /media/data/blender_guest/blender_master/source/blender/windowmanager/intern/wm.c:652
# 15 0x00000000034f6d25 in main (argc=1, argv=0x7fffffffe518) at /media/data/blender_guest/blender_master/source/creator/creator.c:520

Exact steps for others to reproduce the error

  • File: {F9914739}
  • Try moving the selected rig object with the G key. Should be fine.
  • Disable and enable the LTC-Cap_Lattice object in the outliner (with the screen icon)
  • Try moving the selected rig object again. Should crash.
**System Information** Operating system: Linux-5.8.0-7642-generic-x86_64-with-glibc2.32 64 Bits Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.56 **Blender Version** Broken version: Bisecting points to 3681a619de. **Short description of error** After enabling a lattice globally in the viewport, Blender will crash if the object that the lattice is attached to is moved. ```lines 0x000000000e326f28 in GPU_batch_clear (batch=0x3e1867880000001d) ``` at /media/data/blender_guest/blender_master/source/blender/gpu/intern/gpu_batch.cc:107 ``` 107 if (batch->flag & GPU_BATCH_OWNS_INDEX) { # 0 0x000000000e326f28 in GPU_batch_clear(GPUBatch*) (batch=0x3e1867880000001d) ``` at /media/data/blender_guest/blender_master/source/blender/gpu/intern/gpu_batch.cc:107 ``` # 1 0x000000000e3270c5 in GPU_batch_discard(GPUBatch*) ``` (batch=0x3e1867880000001d) at /media/data/blender_guest/blender_master/source/blender/gpu/intern/gpu_batch.cc:129 ``` # 2 0x0000000003ec6687 in lattice_batch_cache_clear (lt=0x7fffc6606508) ``` at /media/data/blender_guest/blender_master/source/blender/draw/intern/draw_cache_impl_lattice.c:323 ``` # 3 0x0000000003ec6580 in DRW_lattice_batch_cache_validate (lt=0x7fffc6606508) ``` at /media/data/blender_guest/blender_master/source/blender/draw/intern/draw_cache_impl_lattice.c:287 ``` # 4 0x0000000003eb8b43 in drw_batch_cache_validate (ob=0x7fffc24b4c08) - Type <RET> for more, q to quit, c to continue without paging--c ``` at /media/data/blender_guest/blender_master/source/blender/draw/intern/draw_cache.c:3557 ``` - 5 0x0000000003e39294 in drw_engines_cache_populate (ob=0x7fffc24b4c08) at /media/data/blender_guest/blender_master/source/blender/draw/intern/draw_manager.c:1085 - 6 0x0000000003e3aa1f in DRW_draw_render_loop_ex (depsgraph=0x7fffebb80a08, engine_type=0x15211ec0 <DRW_engine_viewport_eevee_type>, region=0x7fffc37721c8, v3d=0x7fffc3678c08, viewport=0x7fffc041b988, evil_C=0x7ffff53d2ee8) at /media/data/blender_guest/blender_master/source/blender/draw/intern/draw_manager.c:1606 - 7 0x0000000003e3a574 in DRW_draw_view (C=0x7ffff53d2ee8) at /media/data/blender_guest/blender_master/source/blender/draw/intern/draw_manager.c:1513 - 8 0x0000000004d43671 in view3d_draw_view (C=0x7ffff53d2ee8, region=0x7fffc37721c8) at /media/data/blender_guest/blender_master/source/blender/editors/space_view3d/view3d_draw.c:1606 - 9 0x0000000004d43720 in view3d_main_region_draw (C=0x7ffff53d2ee8, region=0x7fffc37721c8) at /media/data/blender_guest/blender_master/source/blender/editors/space_view3d/view3d_draw.c:1628 - 10 0x00000000045db53c in ED_region_do_draw (C=0x7ffff53d2ee8, region=0x7fffc37721c8) at /media/data/blender_guest/blender_master/source/blender/editors/screen/area.c:558 - 11 0x0000000003b50358 in wm_draw_window_offscreen (C=0x7ffff53d2ee8, win=0x7fffc307ac08, stereo=false) at /media/data/blender_guest/blender_master/source/blender/windowmanager/intern/wm_draw.c:731 - 12 0x0000000003b50919 in wm_draw_window (C=0x7ffff53d2ee8, win=0x7fffc307ac08) at /media/data/blender_guest/blender_master/source/blender/windowmanager/intern/wm_draw.c:872 - 13 0x0000000003b50f65 in wm_draw_update (C=0x7ffff53d2ee8) at /media/data/blender_guest/blender_master/source/blender/windowmanager/intern/wm_draw.c:1073 - 14 0x0000000003b4d424 in WM_main (C=0x7ffff53d2ee8) at /media/data/blender_guest/blender_master/source/blender/windowmanager/intern/wm.c:652 # 15 0x00000000034f6d25 in main (argc=1, argv=0x7fffffffe518) at /media/data/blender_guest/blender_master/source/creator/creator.c:520 ``` **Exact steps for others to reproduce the error** - File: {F9914739} - Try moving the selected rig object with the G key. Should be fine. - Disable and enable the LTC-Cap_Lattice object in the outliner (with the screen icon) - Try moving the selected rig object again. Should crash.
Author
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Added subscriber: @Mets

Added subscriber: @Mets

#87065 was marked as duplicate of this issue

#87065 was marked as duplicate of this issue
Member

Added subscriber: @EAW

Added subscriber: @EAW
Member

First guess would be 3681a619de.

I’ll take a look.

First guess would be 3681a619de. I’ll take a look.
Member

Added subscriber: @EvertonSchneider

Added subscriber: @EvertonSchneider
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren
Member

I can confirm. Bisecting points to 3681a619de. Paging Dr. @dr.sybren to have a look.

I have merged @EvertonSchneider's report as both crashes have the same stack trace on my machine. However, #87065 has a different method to produce the error.
I have pasted the relevant information below as an additional robustness test for any fix.


Short description of error
After creating a keyframe on a simple deform modifier on lattice the blender closes on frame change.

Exact steps for others to reproduce the error

  • Open the attached file and create another keyframe on the simple deform modifier of the lattice.
  • After pressing "I" to insert the keyframe note that the lattice resets to its normal shape.
  • Now the crash will happen on frame change.

I found a "workaround" for this that actually works.

  • After the above first and second step just enter in edit mode on the lattice and it will "update" the deformed shape, now you can change the frame without crash.

Lattice_Crash.blend

I can confirm. Bisecting points to 3681a619de. Paging Dr. @dr.sybren to have a look. I have merged @EvertonSchneider's report as both crashes have the same stack trace on my machine. However, #87065 has a different method to produce the error. I have pasted the relevant information below as an additional robustness test for any fix. --- **Short description of error** After creating a keyframe on a simple deform modifier on lattice the blender closes on frame change. **Exact steps for others to reproduce the error** - Open the attached file and create another keyframe on the simple deform modifier of the lattice. - After pressing "I" to insert the keyframe note that the lattice resets to its normal shape. - Now the crash will happen on frame change. I found a "workaround" for this that actually works. - After the above first and second step just enter in edit mode on the lattice and it will "update" the deformed shape, now you can change the frame without crash. [Lattice_Crash.blend](https://archive.blender.org/developer/F9915024/Lattice_Crash.blend)
Evan Wilson changed title from Segfault in GPU_batch_clear() to Segfault in GPU_batch_clear() involing Lattice evaluation 2021-03-31 08:09:12 +02:00
Sybren A. Stüvel self-assigned this 2021-04-01 12:06:48 +02:00

This issue was referenced by 64538532d4

This issue was referenced by 64538532d44d35c109dc4c82e11c4e173f5f29a3

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#87056
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