Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.89
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: rB02948a2cab44
Worked: (newest version of Blender that worked as expected)
Short description of error
last time (version 2.82) we solved together the Rigid Body scaling bug with a chain, setting in Rigid Body World:
- Speed = 0.5
- Substeps Per Frame: 600
- Solver Iteration = 50
and Margin between rings to 0.0001.
Scaling the Rigid Bodies, the chain didn't explode more. Weel!
The process was very fast.
Now, I repeated the seme process with version 2.92 and the process is very very slow, so that I need to bake the simulation first.
At the end of simulation the chain explode...
It is normal?
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]