Particles: texture density vs density vertex group [very different result] #87114
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Reference: blender/blender#87114
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Operating system: Windows 10
Graphics card:2060 Super
Broken: 2.92
Worked: 2.92
Hello developers! I student and texture particle density not working properly. It should work like “vertex group (destiny)”. Sample:
desinty.blend
Added subscriber: @Arcettin144p
#87519 was marked as duplicate of this issue
Logical Density Error (developers inside)to Logical Density Error (developers inside)-(report)Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Logical Density Error (developers inside)-(report)to Logical Density Error (developers inside)-(BUG)Logical Density Error (developers inside)-(BUG)to Logical Density Error (developers inside)-(BUG) HELPLogical Density Error (developers inside)-(BUG) HELPto Logical Density Error (developers inside)-(BUG)Added subscriber: @ideasman42
Changed status from 'Needs Developer To Reproduce' to: 'Needs Triage'
Added subscriber: @lichtwerk
I will have a look, but please dont assign developers yourself.
Logical Density Error (developers inside)-(BUG)to Particles: texture densityI tried to reach your company from everywhere but nobody answered sorry.
If we can fix it, it will be a revolution. Because character designers will love it.
density rules were regulated in 2005. this means that the coding has to be rewritten.
Yeah, distributing via vertex group and distributing via texture have differences.
Neither garantee the exact amount of particles to actually be visible/alive (but vertex groups get you closer to that count)
I would classify this as a Known Issue, but would not hold my breath here.
Particles: texture densityto Particles: texture density vs density vertex group [very different result]Changed status from 'Needs Triage' to: 'Confirmed'
So is there a way to fix this? rival company solved this.
Sure, source code is open for you to check and improve. This is not about rivaling companies, blender is a community where everyone who wants can participate.
Have a look at
psys_thread_context_init_distribute
and usages ofParticleTexture->exist
Unfortunately, the "old" particle system is not an official priority any more, in fact it is End Of Life, see Nodes & Physics under https://wiki.blender.org/wiki/Modules
man you're missing a huge prize. If I succeed in this, will I be recruited as an intern?
Which prize would that be :) ?
I dont decide those things, you'll at least be rewarded with eternal indestructible fame in form of a source commit [and a better blender of course :)]
you would be senior. I am a student too and density calculations were scary
addons c++ or pyhton ?? Which one should I use?