3D_POLYLINE_UNIFORM_COLOR shader not displaying #87118
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Reference: blender/blender#87118
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 860M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40
Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-31 19:43, hash:
1a100d2d78
Worked: 2.92 Release
Short description of error
3D_POLYLINE_UNIFORM_COLOR
shader does not show in viewport.Exact steps for others to reproduce the error
3D_POLYLINE_UNIFORM_COLOR
shader assignment line, and uncomment3D_UNIFORM_COLOR
.polyline.blend
Added subscriber: @MikhailRachinskiy
Added subscriber: @Harley
Pretty sure that 3D_POLYLINE_UNIFORM_COLOR requires you to set "lineWidth", and probably also "viewportSize"
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Archived'
Well noticed @Harley!
In fact, the example code does not configure these uniforms.
The documentation can be improved however.
You can read the shader code to be sure of what it requires.
Closing since it is not about a bug.
Added subscriber: @Solstice245
Would someone mind sharing how to perform this action in the latest version? When I attempted to execute those prints in my 3.4 Blender I got an error saying "gpu.shader has no attribute 'code_from_builtin'".
Also here to second that improved documentation or perhaps a short tutorial on this specific shader would be appreciated as I am unable figure out how to output anything with the shader given the sparse information available. (And yes, I did try various values for the lineWidth and viewportSize uniforms...)
EDIT: Naturally, right after making this post I figured out at least how to get render ouput, lol
And now that I've got something out of it, I'm more confused about how it works than ever...
The lines seemingly invariably go across the entire screen, rather than starting and ending at the given coordinates.
So again, improved documentation or a tutorial would be appreciated. ;D
Added subscriber: @lichtwerk
Same as blender/documentation#103176 (Regression: 3D shader 3D_POLYLINE_UNIFORM_COLOR draw error (the need to set all shader uniforms need to be documented)) btw.
Closed as duplicate of blender/documentation#103176