External OSL scripts are not compiled anymore #87279
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Reference: blender/blender#87279
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System Information
Operating system: Windows 10
Blender Version
Broken: 2.93.0 Alpha, branch: master, commit date: 2021-04-06 21:02, hash:
e0a1a2f49d
Worked: 2.91, 2.92
Recent 2.93 always gives cryptic errors when trying to compile any OSL script:
Scripts are perfectly valid, even simple oneliner cant compile with recent alpha.
To reproduce: try to reload script in attached blend and look into console for this error
oslScriptFail.blend
oslScriptFail.osl
Added subscriber: @IPv6
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, will check.
note I am getting a slightly different error:
Cant repro here in a local build, but can with the builds from buildbot.
I assume this has to do with the library upgrades in SVN r62577?
Actually, this has been reported before, see #86928 (Error: OSL script compilation failed), will merge these reports.
Closed as duplicate of #86928
Added subscriber: @EAW
Hopefully
a631a9eb1f
solves this for you @IPv6.What I am wondering about is how
c:\\_WPLabs\\Programs\\blender293\\2.93\\scripts\\addons\\cycles\\shader\\stdcycles.h
gets changed toc\\_WPLabssProgramsmblender29322.932scriptsraddonsacycles\shader\stdcycles.hd
:
gets dropped and 7\
are replaced withs m 2 2 r a d
This comment was removed by @IPv6
Sorry, but latest build STILL gives compilation problems. I assume that build already contain commit?
version: 2.93.0 Alpha, branch: master, commit date: 2021-04-10 16:36, hash:
ed5507de8a
, type: ReleaseMoreover, Blender hangs when i tryed to compile script // Once. Most of times this gives error (with mistry chops), once it hanged completely
System-info: system-info.txt
oslScriptFail.blend
oslScriptFail.osl
It is still not working (latest build from 14 apr)... really wish to switch for 2.93 because of Geometry Nodes, but this problem completely break workflow :(
Should i create another bug report instead of this one?