Fade Inactive Geometry: Objects with the same stored mode are not faded #87704

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opened 2021-04-22 11:48:11 +02:00 by Julien Kaspar · 5 comments
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System Information
Operating system: Linux-5.4.0-72-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.102.04

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-04-22 08:23, hash: 91c652e39a

Short description of error
It is possible to keep objects in a certain mode even if they are not active.
The "Fade Inactive" Geometry" overlay is supposed to fade out any object that is not affected by the currently active object in any mode that is not object mode.
Unfortunately if any object in the scene is also in the same mode, even if it is not active or affected by the currently active object, it will not be greyed out.

Screenshot_2021-04-22_11-40-07.png In this example image 2 quad-spheres are not greyed out. The left one is active and can be sculpted on. The right one is not active or selected but is also currently in sculpt mode.

Exact steps for others to reproduce the error

  • Disable "Lock Object Modes" in Topbar -> Edit
  • Duplicate an object multiple times to have more than 1
  • Select one and switch to (for example) vertex paint mode
  • Select another object in the 3D viewport or via the outliner without exiting the mode of the active object
  • Switch into the vertex paint mode
  • The other object is not greyed out
**System Information** Operating system: Linux-5.4.0-72-generic-x86_64-with-glibc2.31 64 Bits Graphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.102.04 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-04-22 08:23, hash: `91c652e39a` **Short description of error** It is possible to keep objects in a certain mode even if they are not active. The "Fade Inactive" Geometry" overlay is supposed to fade out any object that is not affected by the currently active object in any mode that is not object mode. Unfortunately if any object in the scene is also in the same mode, even if it is not active or affected by the currently active object, it will not be greyed out. ![Screenshot_2021-04-22_11-40-07.png](https://archive.blender.org/developer/F10032273/Screenshot_2021-04-22_11-40-07.png) In this example image 2 quad-spheres are not greyed out. The left one is active and can be sculpted on. The right one is not active or selected but is also currently in sculpt mode. **Exact steps for others to reproduce the error** - Disable "Lock Object Modes" in Topbar -> Edit - Duplicate an object multiple times to have more than 1 - Select one and switch to (for example) vertex paint mode - Select another object in the 3D viewport or via the outliner without exiting the mode of the active object - Switch into the vertex paint mode - The other object is not greyed out
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Added subscriber: @JulienKaspar

Added subscriber: @JulienKaspar
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#87705 is related to this since the logic of what objects are greyed out is prioritising "being in the same mode" instead of "having the same object data"

#87705 is related to this since the logic of what objects are greyed out is prioritising "being in the same mode" instead of "having the same object data"

Added subscribers: @PabloDobarro, @mano-wii

Added subscribers: @PabloDobarro, @mano-wii

I can confirm.
If it is not greyout the object should be at least editable.
If I'm not mistaken, this feature was implemented by ... @PabloDobarro?
Marking the #sculpt_paint_texture team then.

I can confirm. If it is not greyout the object should be at least editable. If I'm not mistaken, this feature was implemented by ... @PabloDobarro? Marking the #sculpt_paint_texture team then.

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Philipp Oeser removed the
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Sculpt, Paint & Texture
label 2023-02-10 09:11:52 +01:00
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Reference: blender/blender#87704
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