Mesh Deform Backward Compatibility 2.7 --> 3.0 Rig Tessellation #87998
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Reference: blender/blender#87998
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System Information
Operating system: Linux-5.10.15-1-MANJARO-x86_64-with-glibc2.33 64 Bits
Graphics card: AMD TURKS (DRM 2.50.0 / 5.10.15-1-MANJARO, LLVM 11.0.1) X.Org 3.3 (Core Profile) Mesa 20.3.4
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-05-02 20:40, hash:
5ffab01930
Worked: 2.79, commit date: 2019-06-27 'e045fe53f1b0'
Short description of error
The mesh deform modifier creates an artefact when transferring over a 2.7 rig file.
As in the mesh object becomes a distorted, twisted, pointy thing.
Additional error is that binding level needs to be higher in order to deform correct.
Exact steps for others to reproduce the error
MeshDeform
modifier and bind to theCube
To fix issue unbind mesh deform modifier from mesh object and rebind.
This same error occurred to 'Nathan Rig' when moving from blender 2.49 to 2.5
versioning_subdiv_and_meshdeform_bug_279.blend
Added subscriber: @particl3s
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
Can you try to identify the exact versions where it broke? You can find a list of versions here: https://download.blender.org/release/.
The hash is e045fe54f1b0
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @mano-wii
I can confirm. The problem is related to the subdivision modifier. It's not a recent regression. The same problem can be seen when opening a file saved in 2.79 in Blender 2.80.
I'll edit the description to indicate the minimum steps needed.
Changed status from 'Needs Triage' to: 'Confirmed'
I edited the description and also replaced the file with a more simplified one.
The previous one was this:
mesh_deform_2.7--_2.8.blend