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Select by Material node for the material pipeline
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This node creates a "boolean Face" attribute that is True for any face that has the material assigned to it. This mask can be used directly with the "Material Assign" node.

Note: It should work even if there is more than one slot with the same material.
Note: The node has been renamed from Material Mask to Select by Material.

Depends on: T86737: Working with materials in geometry nodes

Event Timeline

Dalai Felinto (dfelinto) changed the task status from Needs Triage to Confirmed.May 5 2021, 2:56 PM
Dalai Felinto (dfelinto) created this task.

I think those nodes have similar look and functionality:
T88054 (Material Mask)
T86737 (Material Assign)

@Some User (someuser) There are actually opposite, and supposed to be able to work together (short of using the Material Replace node directly). I added a short description

Jacques Lucke (JacquesLucke) renamed this task from Material Mask node for the material pipeline to Select by Material node for the material pipeline.Tue, Jun 1, 1:47 PM
Jacques Lucke (JacquesLucke) updated the task description. (Show Details)
Dalai Felinto (dfelinto) closed this task as Resolved.Tue, Jun 15, 11:58 AM