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Crash at playing viewport shading animation after resizing 3D viewport editor
Confirmed, NormalPublic

Description

macOS 10.14, Intel HD 6000

broken; 8dc95f61f3dff4e5686c2a278bd44db714065b20

#0   in 0x162ad5cf8 ()
#1   in glDrawElementsInstancedBaseVertex_ACC_GL3Exec ()
#2   in glDrawElementsInstancedBaseVertex ()
#3   in blender::gpu::GLBatch::draw(int, int, int, int) at source/blender/gpu/opengl/gl_batch.cc:331
#4   in ::GPU_batch_draw_advanced(GPUBatch *, int, int, int, int) at source/blender/gpu/intern/gpu_batch.cc:282
#5   in draw_geometry_execute [inlined] at source/blender/draw/intern/draw_manager_exec.c:584
#6   in draw_call_single_do at source/blender/draw/intern/draw_manager_exec.c:831
#7   in draw_shgroup at source/blender/draw/intern/draw_manager_exec.c:1002
#8   in drw_draw_pass_ex at source/blender/draw/intern/draw_manager_exec.c:1113
#9   in DRW_draw_pass at source/blender/draw/intern/draw_manager_exec.c:1153
#10  in eevee_draw_scene at source/blender/draw/engines/eevee/eevee_engine.c:297
#11  in drw_engines_draw_scene at source/blender/draw/intern/draw_manager.c:1136
#12  in DRW_draw_render_loop_ex at source/blender/draw/intern/draw_manager.c:1637
#13  in DRW_draw_view at source/blender/draw/intern/draw_manager.c:1513
#14  in view3d_draw_view at source/blender/editors/space_view3d/view3d_draw.c:1565
#15  in view3d_main_region_draw at source/blender/editors/space_view3d/view3d_draw.c:1587
#16  in ED_region_do_draw at source/blender/editors/screen/area.c:558
#17  in wm_draw_window_offscreen at source/blender/windowmanager/intern/wm_draw.c:724
#18  in wm_draw_window at source/blender/windowmanager/intern/wm_draw.c:864
#19  in wm_draw_update at source/blender/windowmanager/intern/wm_draw.c:1065
#20  in WM_main at source/blender/windowmanager/intern/wm.c:653
#21  in main at source/creator/creator.c:519
#22  in start ()
#23  in start ()

Steps:

Open the given file
Change viewport shading to material preview
Hit space bar to play animation for 5-10 frames. Pause it.
Resize the 3D viewport editor. I did by grabbing it from viewport - outliner divider.
Shift + left arrow to set current frame to 1
hit space bar again
Crash

from T86194: Blender crashes with Noise Texture Node + Hair Particle System + Eevee

Event Timeline

Cannot reproduce here on linux.

Seems to be MacOS specific.

Ankit Meel (ankitm) changed the task status from Needs Triage to Confirmed.May 14 2021, 11:09 PM

I can reliably do it, so confirming.