Crash at playing viewport shading animation after resizing 3D viewport editor #88233

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opened 2021-05-12 18:18:21 +02:00 by Ankit Meel · 8 comments
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macOS 10.14, Intel HD 6000

broken; 8dc95f61f3
system-info.txt

- 0   in 0x162ad5cf8 ()
- 1   in glDrawElementsInstancedBaseVertex_ACC_GL3Exec ()
- 2   in glDrawElementsInstancedBaseVertex ()
- 3   in blender::gpu::GLBatch::draw(int, int, int, int) at source/blender/gpu/opengl/gl_batch.cc:331
- 4   in ::GPU_batch_draw_advanced(GPUBatch *, int, int, int, int) at source/blender/gpu/intern/gpu_batch.cc:282
- 5   in draw_geometry_execute [inlined] at source/blender/draw/intern/draw_manager_exec.c:584
- 6   in draw_call_single_do at source/blender/draw/intern/draw_manager_exec.c:831
- 7   in draw_shgroup at source/blender/draw/intern/draw_manager_exec.c:1002
- 8   in drw_draw_pass_ex at source/blender/draw/intern/draw_manager_exec.c:1113
- 9   in DRW_draw_pass at source/blender/draw/intern/draw_manager_exec.c:1153
- 10  in eevee_draw_scene at source/blender/draw/engines/eevee/eevee_engine.c:297
- 11  in drw_engines_draw_scene at source/blender/draw/intern/draw_manager.c:1136
- 12  in DRW_draw_render_loop_ex at source/blender/draw/intern/draw_manager.c:1637
- 13  in DRW_draw_view at source/blender/draw/intern/draw_manager.c:1513
- 14  in view3d_draw_view at source/blender/editors/space_view3d/view3d_draw.c:1565
- 15  in view3d_main_region_draw at source/blender/editors/space_view3d/view3d_draw.c:1587
- 16  in ED_region_do_draw at source/blender/editors/screen/area.c:558
- 17  in wm_draw_window_offscreen at source/blender/windowmanager/intern/wm_draw.c:724
- 18  in wm_draw_window at source/blender/windowmanager/intern/wm_draw.c:864
- 19  in wm_draw_update at source/blender/windowmanager/intern/wm_draw.c:1065
- 20  in WM_main at source/blender/windowmanager/intern/wm.c:653
- 21  in main at source/creator/creator.c:519
- 22  in start ()
- 23  in start ()

Steps:

Open the given file
Change viewport shading to material preview
Hit space bar to play animation for 5-10 frames. Pause it.
Resize the 3D viewport editor. I did by grabbing it from viewport - outliner divider.
Shift + left arrow to set current frame to 1
hit space bar again
Crash

particle_loop.blend from #86194 (Blender crashes with Noise Texture Node + Hair Particle System + Eevee)

macOS 10.14, Intel HD 6000 broken; 8dc95f61f3dff4e5686c2a278bd44db714065b20 [system-info.txt](https://archive.blender.org/developer/F10088378/system-info.txt) ``` - 0 in 0x162ad5cf8 () - 1 in glDrawElementsInstancedBaseVertex_ACC_GL3Exec () - 2 in glDrawElementsInstancedBaseVertex () - 3 in blender::gpu::GLBatch::draw(int, int, int, int) at source/blender/gpu/opengl/gl_batch.cc:331 - 4 in ::GPU_batch_draw_advanced(GPUBatch *, int, int, int, int) at source/blender/gpu/intern/gpu_batch.cc:282 - 5 in draw_geometry_execute [inlined] at source/blender/draw/intern/draw_manager_exec.c:584 - 6 in draw_call_single_do at source/blender/draw/intern/draw_manager_exec.c:831 - 7 in draw_shgroup at source/blender/draw/intern/draw_manager_exec.c:1002 - 8 in drw_draw_pass_ex at source/blender/draw/intern/draw_manager_exec.c:1113 - 9 in DRW_draw_pass at source/blender/draw/intern/draw_manager_exec.c:1153 - 10 in eevee_draw_scene at source/blender/draw/engines/eevee/eevee_engine.c:297 - 11 in drw_engines_draw_scene at source/blender/draw/intern/draw_manager.c:1136 - 12 in DRW_draw_render_loop_ex at source/blender/draw/intern/draw_manager.c:1637 - 13 in DRW_draw_view at source/blender/draw/intern/draw_manager.c:1513 - 14 in view3d_draw_view at source/blender/editors/space_view3d/view3d_draw.c:1565 - 15 in view3d_main_region_draw at source/blender/editors/space_view3d/view3d_draw.c:1587 - 16 in ED_region_do_draw at source/blender/editors/screen/area.c:558 - 17 in wm_draw_window_offscreen at source/blender/windowmanager/intern/wm_draw.c:724 - 18 in wm_draw_window at source/blender/windowmanager/intern/wm_draw.c:864 - 19 in wm_draw_update at source/blender/windowmanager/intern/wm_draw.c:1065 - 20 in WM_main at source/blender/windowmanager/intern/wm.c:653 - 21 in main at source/creator/creator.c:519 - 22 in start () - 23 in start () ``` Steps: Open the given file Change viewport shading to material preview Hit space bar to play animation for 5-10 frames. Pause it. Resize the 3D viewport editor. I did by grabbing it from viewport - outliner divider. Shift + left arrow to set current frame to 1 hit space bar again Crash [particle_loop.blend](https://archive.blender.org/developer/F9860162/particle_loop.blend) from #86194 (Blender crashes with Noise Texture Node + Hair Particle System + Eevee)
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Added subscriber: @ankitm

Added subscriber: @ankitm

#90865 was marked as duplicate of this issue

#90865 was marked as duplicate of this issue
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Cannot reproduce here on linux.

Seems to be MacOS specific.

Cannot reproduce here on linux. Seems to be MacOS specific.
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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I can reliably do it, so confirming.

I can reliably do it, so confirming.
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Added subscribers: @jjm2473, @blenderrocket

Added subscribers: @jjm2473, @blenderrocket
Philipp Oeser removed the
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EEVEE & Viewport
label 2023-02-09 15:13:42 +01:00

The report mentions the graphics card: HD 6000.
The AMD card HD 6000 is not supported as HD 6XXX models have TeraScale architecture that is older than GCN 1st gen.

This GPU is below the minimum requirements for Blender, so we no longer provide support for it. https://www.blender.org/download/requirements/

The report mentions the graphics card: HD 6000. The AMD card HD 6000 is not supported as HD 6XXX models have TeraScale architecture that is older than GCN 1st gen. This GPU is below the minimum requirements for Blender, so we no longer provide support for it. https://www.blender.org/download/requirements/
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labels 2023-08-29 19:59:46 +02:00
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Reference: blender/blender#88233
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