Operating system: Linux-5.8.0-7630-generic-x86_64-with-glibc2.32 64 Bits
Graphics card: AMD Radeon RX 5700 XT (NAVI10, DRM 3.38.0, 5.8.0-7630-generic, LLVM 11.0.0) AMD 4.6 (Core Profile) Mesa 20.3.2
Broken: version: 3.0.0 Alpha, branch: asset-browser-poselib, commit date: 2021-05-11 09:39, hash: rB745505278d3c
Worked: (newest version of Blender that worked as expected)
Short description of error
When applying a pose including (lattice controls) with 'Flip Pose' enabled, the lattices behave unexpectedly, rotating in 180 degrees. even though their rotation value stored on the poselibrary is 0,0,0.
Exact steps for others to reproduce the error
Append/link a character with lattice controls in a file
after hitting 'n' in the viewport, Open the 'animation tab'
Create a pose with the lattices included and save it to the poselibrary. The pose will be stored in the 'current file'.
Then enable 'Flip Pose'.
Click and drag on the just created poselibrary pose and the lattice will rotate 180 degrees.
File has been included with a pose saved and applied to the file.
The action 'ANI-Ellie_test_FlipPose' shows the keyed pose 'regular' on frame 10 and 'flipped' on frame 20