Invalid mesh using Point Distribute #88947

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opened 2021-06-08 09:44:25 +02:00 by Himanshi Kalra · 5 comments
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce MX150/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.49

Blender Version
Broken: version: 3.0.0 Alpha, branch: Unknown, commit date: Unknown Unknown, hash: rBUnknown
Worked: (newest version of Blender that worked as expected)

Short description of error
Point Distribute generates an invalid mesh

Exact steps for others to reproduce the error
On the default scene.

  1. Click on New button on Geometry Node Editor.
  2. Add a Point Distribute Node (Shift + A)
  3. Apply the Geometry Nodes Modifier.
  4. Open the Python console.
  5. Type bpy.data.objects['Cube'].data.validate()
  6. Observe it will return True

The error was found while trying to add a test for Point Distribute Node using the MeshTest framework.

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce MX150/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.49 **Blender Version** Broken: version: 3.0.0 Alpha, branch: Unknown, commit date: Unknown Unknown, hash: `rBUnknown` Worked: (newest version of Blender that worked as expected) **Short description of error** Point Distribute generates an invalid mesh **Exact steps for others to reproduce the error** On the default scene. 1. Click on New button on Geometry Node Editor. 2. Add a Point Distribute Node (Shift + A) 3. Apply the Geometry Nodes Modifier. 4. Open the Python console. 5. Type `bpy.data.objects['Cube'].data.validate()` 6. Observe it will return `True` The error was found while trying to add a test for Point Distribute Node using the MeshTest framework.
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Added subscriber: @Calra

Added subscriber: @Calra
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The log is like this:
ERROR (bke.mesh): C:\blender-git\blender\source\blender\blenkernel\intern\mesh_validate.c:331 BKE_mesh_validate_arrays: Vertex 0: has zero normal, assuming Z-up normal

The log is like this: `ERROR (bke.mesh): C:\blender-git\blender\source\blender\blenkernel\intern\mesh_validate.c:331 BKE_mesh_validate_arrays: Vertex 0: has zero normal, assuming Z-up normal`

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

This issue was referenced by a19c9e9351

This issue was referenced by a19c9e9351cacdc9a7ab4e4177c2e3ae83166cd8
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Jacques Lucke self-assigned this 2021-06-14 11:08:12 +02:00
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Reference: blender/blender#88947
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