Move vertex group names from object to geometry #88951
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Reference: blender/blender#88951
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For (unknown) historical reasons vertex group names are stored on the object instead of on the geometry.
This is causing technical problems when we want to access attributes of a mesh in a generic way and don't have the object. Also see #88460 (Technical design for attribute ui list).
The solution is to move the names of vertex groups to the geometry (mesh, lattice, grease pencil).
This can cause data loss when the geometry and object are in different .blend files, but this case is expected to be quite rare.
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @JacquesLucke
Added subscriber: @HooglyBoogly
Should the Python API for vertex groups be moved to object data as well? Other than consistency and clarity, another reason to do it is so the "Vertex Group" panel can display when you have a mesh pinned in the property editor, but no object.
Also, maybe moving the active vertex group index would be a good opportunity to get rid of the "index starts at one" thing for
actdef
Added subscriber: @hadrien
Always found it odd that pinning a mesh in properties would hide its vertex groups, which I thought were object data. So, the reason is lost to history ? in any case, changing this would be an improvement from my point of view.
Move vertex group names from object to geometry.to Move vertex group names from object to geometryThis issue was referenced by
3b6ee8cee7
Added subscriber: @dfelinto
This introduced a big issue. This should have bumped the minimum blender version:
I'm going to report it as a UnbreakNow! bug soon.
Report: #89870
Changed status from 'Confirmed' to: 'Resolved'