UV Editor Improvements - GSoC 2021 #88990

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opened 2021-06-09 11:47:13 +02:00 by Siddhartha Jejurkar · 14 comments

Parent design task for GSoC 2021 UV Editor Improvements project.
Related links :

  • {icon circle color=green} #78397 (Pack to the same UDIM)
  • {icon circle color=blue} #78398 (Pack to box region in uv editor)
  • {icon circle color=green} Dynamic Grid - Subtask of #78389 (Dynamic grid, texel size and pixel resolution)
  • {icon circle color=green} Grid snapping in UV editor - Subtask of #78391 (Grid & Pixel snapping in the UV editor)
  • {icon circle color=green} #76545 (Edge Selection Support for UV Editing)
    Secondary Tasks
    Related tasks/improvements that are not the main targets of the GSoC project.
  • {icon circle color=green} #81247 (Move uvs into correct UDIM when "Constrain to image Bounds" is checked)
  • {icon circle color=green} #89789 (UV editor: Subdividing Grid)
  • {icon circle color=green} #89792 (UV Editor: Increment snapping improvements)
  • {icon circle color=blue} #78405 (UV move up/down/left/right)
    Minor fixes/improvements
  • Add missing tooltips for pivot options in the UV editor - D10833: Tooltips for pivot options in UV Editor
  • Minor fix for utility function - D11582: Fix : Calculation of nearest UDIM
    Notes
  • Instead of a new snapping option, UV grid snapping has been implemented as a toggle - Absolute grid snap, similar to the 3D viewport
  • The name Dynamic grid was misleading since it suggested that the UV grid wouldn't be static and change based on the use cases. This has been implemented with the name Custom Grid
  • After discussing the use cases with my mentor, Specified UDIM option has been removed and replaced with Active UDIM option instead :
    Uses active UDIM for tiled Images For UDIM grid this option temporarily uses the 2D cursor location to determine the active tile on the UDIM grid
  • Increment snapping works with both Subdividing and Custom Grid
Parent design task for GSoC 2021 UV Editor Improvements project. Related links : * [Proposal](https://wiki.blender.org/wiki/User:Sidd017/Proposal) * [Weekly reports](https://devtalk.blender.org/t/gsoc-2021-uv-editor-improvements-weekly-reports/19060) * Branches : [soc-2021-uv-editor-improvements](https:*developer.blender.org/diffusion/B/browse/soc-2021-uv-editor-improvements/;790d11899ad3b6df9a0cdb0c0a4962bbc1340ad5) and [soc-2021-uv-edge-select-support](https:*developer.blender.org/diffusion/B/browse/soc-2021-uv-edge-select-support/) **Status** * {icon circle color=yellow} Not started * {icon circle color=orange} In progress * {icon circle color=blue} Completed and available for testing on branch, but pending code review * {icon circle color=green} Completed and code reviewed **Primary Tasks** Main targets for the GSoC project. - [x] {icon circle color=green} #78397 (Pack to the same UDIM) - [ ] {icon circle color=blue} #78398 (Pack to box region in uv editor) - [x] {icon circle color=green} Dynamic Grid - Subtask of #78389 (Dynamic grid, texel size and pixel resolution) - [x] {icon circle color=green} Grid snapping in UV editor - Subtask of #78391 (Grid & Pixel snapping in the UV editor) - [x] {icon circle color=green} #76545 (Edge Selection Support for UV Editing) **Secondary Tasks** Related tasks/improvements that are not the main targets of the GSoC project. - [x] {icon circle color=green} #81247 (Move uvs into correct UDIM when "Constrain to image Bounds" is checked) - [x] {icon circle color=green} #89789 (UV editor: Subdividing Grid) - [x] {icon circle color=green} #89792 (UV Editor: Increment snapping improvements) - [ ] {icon circle color=blue} #78405 (UV move up/down/left/right) **Minor fixes/improvements** - [x] Add missing tooltips for pivot options in the UV editor - [D10833: Tooltips for pivot options in UV Editor](https://archive.blender.org/developer/D10833) - [x] Minor fix for utility function - [D11582: Fix : Calculation of nearest UDIM](https://archive.blender.org/developer/D11582) **Notes** * Instead of a new snapping option, UV grid snapping has been implemented as a toggle - Absolute grid snap, similar to the 3D viewport * The name Dynamic grid was misleading since it suggested that the UV grid wouldn't be static and change based on the use cases. This has been implemented with the name **Custom Grid** * After discussing the use cases with my mentor, Specified UDIM option has been removed and replaced with Active UDIM option instead : **Uses active UDIM for tiled Images** For UDIM grid this option temporarily uses the 2D cursor location to determine the active tile on the UDIM grid * Increment snapping works with both Subdividing and Custom Grid
Siddhartha Jejurkar self-assigned this 2021-06-09 11:47:13 +02:00
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscriber: @sidd017

Added subscriber: @sidd017

Added subscriber: @ckohl_art

Added subscriber: @ckohl_art

Added subscriber: @IihT2cWA9xiP30BsYphz3EiEISNoScoe

Added subscriber: @IihT2cWA9xiP30BsYphz3EiEISNoScoe

Added subscriber: @Hologram

Added subscriber: @Hologram

How come the UV Offset operator is not included in Blender 3.0?

UV offset operator
As described in #78405, new keymaps have been added for offsetting selected UVs by a fixed amount in a specified direction.

CTRL+ARROW KEYS offsets the selected UVs by one UDIM unit
ALT+ARROW KEYS offsets the selected UVs by one dynamic grid unit. This only works if dynamic grid is enabled

See: https://wiki.blender.org/wiki/User:Sidd017/FinalReport#UV_offset_operator

How come the UV Offset operator is not included in Blender 3.0? > **UV offset operator** > As described in #78405, new keymaps have been added for offsetting selected UVs by a fixed amount in a specified direction. > > CTRL+ARROW KEYS offsets the selected UVs by one UDIM unit > ALT+ARROW KEYS offsets the selected UVs by one dynamic grid unit. This only works if dynamic grid is enabled See: https://wiki.blender.org/wiki/User:Sidd017/FinalReport#UV_offset_operator
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How come the UV Offset operator is not included in Blender 3.0?

@Hologram The operator was implemented in a separate branch and hasn't been worked on since GSoC 2021 ended.
It didn't make sense to add new keymaps for a simple task of moving UVs with fixed offsets, since this is already possible with with the current transform operator (G -> X (or) Y -> specify offset)

Can be added in the future if this is desired by many and devs agree on it.

> How come the UV Offset operator is not included in Blender 3.0? @Hologram The operator was implemented in a separate branch and hasn't been worked on since GSoC 2021 ended. It didn't make sense to add new keymaps for a simple task of moving UVs with fixed offsets, since this is already possible with with the current transform operator (G -> X (or) Y -> specify offset) Can be added in the future if this is desired by many and devs agree on it.

I actually quite liked the idea of moving UVs with the arrow keys, because G > X > 1 > Confirm, is a lot more work than Ctrl + Arrow keys.
Just now I tried to replicate this with the move tool, but that won't cut it for me.
So I would really love to have this added.

I actually quite liked the idea of moving UVs with the arrow keys, because G > X > 1 > Confirm, is a lot more work than Ctrl + Arrow keys. Just now I tried to replicate this with the move tool, but that won't cut it for me. So I would really love to have this added.
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In #88990#1294669, @Hologram wrote:
So I would really love to have this added.

Sorry about the late response, I was busy with some other tasks and somehow missed your comment.
I'll have a another look at this soon since I had already implemented a rough version of this operator in the soc branch.

> In #88990#1294669, @Hologram wrote: > So I would really love to have this added. Sorry about the late response, I was busy with some other tasks and somehow missed your comment. I'll have a another look at this soon since I had already implemented a rough version of this operator in the soc branch.

@sidd017 Is there any chance that you can make the UV moving operators part of Blender 3.2?

@sidd017 Is there any chance that you can make the UV moving operators part of Blender 3.2?
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In #88990#1336393, @Hologram wrote:
@sidd017 Is there any chance that you can make the UV moving operators part of Blender 3.2?

Unfortunately, this won't be a part of 3.2.
I'm currently busy elsewhere, so haven't had time to look into this.

> In #88990#1336393, @Hologram wrote: > @sidd017 Is there any chance that you can make the UV moving operators part of Blender 3.2? Unfortunately, this won't be a part of 3.2. I'm currently busy elsewhere, so haven't had time to look into this.

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'

Closing this task as GSOC has finished.

Closing this task as GSOC has finished.
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