UV Editor Improvements - GSoC 2021 #88990
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Reference: blender/blender#88990
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Parent design task for GSoC 2021 UV Editor Improvements project.
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Primary Tasks
Main targets for the GSoC project.
Secondary Tasks
Related tasks/improvements that are not the main targets of the GSoC project.
Minor fixes/improvements
Notes
Uses active UDIM for tiled Images For UDIM grid this option temporarily uses the 2D cursor location to determine the active tile on the UDIM grid
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @sidd017
Added subscriber: @ckohl_art
Added subscriber: @IihT2cWA9xiP30BsYphz3EiEISNoScoe
Added subscriber: @Hologram
How come the UV Offset operator is not included in Blender 3.0?
See: https://wiki.blender.org/wiki/User:Sidd017/FinalReport#UV_offset_operator
@Hologram The operator was implemented in a separate branch and hasn't been worked on since GSoC 2021 ended.
It didn't make sense to add new keymaps for a simple task of moving UVs with fixed offsets, since this is already possible with with the current transform operator (G -> X (or) Y -> specify offset)
Can be added in the future if this is desired by many and devs agree on it.
I actually quite liked the idea of moving UVs with the arrow keys, because G > X > 1 > Confirm, is a lot more work than Ctrl + Arrow keys.
Just now I tried to replicate this with the move tool, but that won't cut it for me.
So I would really love to have this added.
Sorry about the late response, I was busy with some other tasks and somehow missed your comment.
I'll have a another look at this soon since I had already implemented a rough version of this operator in the soc branch.
@sidd017 Is there any chance that you can make the UV moving operators part of Blender 3.2?
Unfortunately, this won't be a part of 3.2.
I'm currently busy elsewhere, so haven't had time to look into this.
Added subscriber: @ideasman42
Changed status from 'Confirmed' to: 'Archived'
Closing this task as GSOC has finished.