--Blender 3.0 Cycles X-- Models turn into the shape of their UV Maps while in Material Preview or Rendered mode while a texture is applied #89041

Closed
opened 2021-06-11 00:15:07 +02:00 by Sammy · 4 comments

System Information
Graphics card: RX 580

Blender Version
Blender 3.0 Cycles X Branch

Short description of error
Going into Material Preview or Rendered mode for some reason completely flattens a model into their UV Maps, i honestly can't figure out a reason why or how.
doesn't happen with the default cube for some reason

Exact steps for others to reproduce the error
import model
apply a texture, i tested with image textures only though
go into material preview or rendered mode
watch how your beautiful creation becomes flattened spaghetti

**System Information** Graphics card: RX 580 **Blender Version** Blender 3.0 Cycles X Branch **Short description of error** Going into Material Preview or Rendered mode for some reason completely flattens a model into their UV Maps, i honestly can't figure out a reason why or how. doesn't happen with the default cube for some reason **Exact steps for others to reproduce the error** import model apply a texture, i tested with image textures only though go into material preview or rendered mode watch how your beautiful creation becomes flattened spaghetti
Author

Added subscriber: @Sammy0

Added subscriber: @Sammy0
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Added subscriber: @Alaska

Added subscriber: @Alaska
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

We are currently not accepting bug reports for the Cycles-X branch of Blender as it's in an early stage of development.

We are currently not accepting bug reports for the Cycles-X branch of Blender as it's in an early stage of development.
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Reference: blender/blender#89041
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