Crash while using the Cloth Filter brush with collisions enabled #89414

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opened 2021-06-24 18:52:58 +02:00 by s12a · 6 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.14739 Core Profile Context 21.6.1 27.20.22001.14011

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-06-23 22:10, hash: f7fbb518c8

Short description of error
Using the cloth filter brush with collisions enabled on both the deforming object and the non-deforming object causes Blender to crash.

Exact steps for others to reproduce the error

  • Open the attached .blend file with a minimal scene where this error can be observed. Everything has been already set up.
  • With the pre-selected Cloth Filter brush set to Gravity and both Use Collisions and Use Face Sets enabled, LMB on the "Skirt" mesh, and start dragging to the left of the screen, causing the "Skirt" mesh to start flying upwards.
  • After a brief while, release LMB and repeat the above operation by dragging to the right. Note how the direction of the cloth filter brush was not reversed this time.
  • Almost as soon as this new sculpting operation is initiated, typically Blender crashes. Occasionally it might take a few more attempts.

facesets-crasher.blend

Additional notes
If extensive changes are performed to the "Collisions" mesh, the bug will not be able to be reproduced anymore.

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.14739 Core Profile Context 21.6.1 27.20.22001.14011 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-06-23 22:10, hash: `f7fbb518c8` **Short description of error** Using the cloth filter brush with collisions enabled on *both* the deforming object and the non-deforming object causes Blender to crash. **Exact steps for others to reproduce the error** - Open the attached .blend file with a minimal scene where this error can be observed. Everything has been already set up. - With the pre-selected *Cloth Filter* brush set to *Gravity* and both *Use Collisions* and *Use Face Sets* enabled, `LMB` on the "Skirt" mesh, and start dragging to the left of the screen, causing the "Skirt" mesh to start flying upwards. - After a brief while, release `LMB` and repeat the above operation by dragging to the right. Note how the direction of the cloth filter brush was not reversed this time. - Almost as soon as this new sculpting operation is initiated, typically Blender crashes. Occasionally it might take a few more attempts. [facesets-crasher.blend](https://archive.blender.org/developer/F10194692/facesets-crasher.blend) **Additional notes** If extensive changes are performed to the "Collisions" mesh, the bug will not be able to be reproduced anymore.
Author

Added subscriber: @s12a

Added subscriber: @s12a

Added subscriber: @chemicalcrux

Added subscriber: @chemicalcrux

I can confirm this on the 3.0.0 alpha.

I am also crashing in the release build of 2.93.1

AddressSanitizer error in 3.0.0:

==32396==ERROR: AddressSanitizer: access-violation on unknown address 0x000000000024 (pc 0x7ff7a72a7009 bp 0x000000000000 sp 0x00ec1a1fd320 T0)

Stacktrace: P2210

I can confirm this on the 3.0.0 alpha. I am also crashing in the release build of 2.93.1 AddressSanitizer error in 3.0.0: ``` ==32396==ERROR: AddressSanitizer: access-violation on unknown address 0x000000000024 (pc 0x7ff7a72a7009 bp 0x000000000000 sp 0x00ec1a1fd320 T0) ``` Stacktrace: [P2210](https://archive.blender.org/developer/P2210.txt)
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @hhxxhg

Added subscriber: @hhxxhg

This issue exists in 3.0.1 too, and extensive changes to meshes doesn't work for preventing.
2nd_primary_err.blend

This issue exists in 3.0.1 too, and extensive changes to meshes doesn't work for preventing. [2nd_primary_err.blend](https://archive.blender.org/developer/F12882253/2nd_primary_err.blend)
Philipp Oeser removed the
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Reference: blender/blender#89414
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