Programmatically creating a link involving a blank group input/output socket causes a UAF #89436
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Reference: blender/blender#89436
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-06-25 16:47, hash:
23042a3fb1
Also occurs in the 2.93.1 debug build
Short description of error
Group Input and Group Output nodes have blank sockets that can be used to automatically create a new group input or group output by plugging them into something. Trying to do this via
NodeTree.links.new()
causes a use-after-free in a debug build.Exact steps for others to reproduce the error
group-socket-uaf.blend
AddressSanitizer output: P2214
Everything works as expected in a release build: a new group input or group output is correctly created.
This also happens if you try to directly create an output or input on the Group Input / Group Output sockets, but it happens in a different place: P2215 . I can spin that out into a separate task if needed.
Creating inputs or outputs on the node group (which I'm pretty sure is what you're supposed to be doing) works fine.
Added subscriber: @chemicalcrux
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @lichtwerk
Note
513066e8ad
is related.Since above commit,
node_group_output_update
can remove the link and make a new one, so relying on a valid link inrna_NodeTree_link_new
does not work.Could be a simple fix, will check.
Since D11737 might be a bit of a dead end (there is an additional issue in the patch that I have not been able to solve), will step down to not block others...