Hair density texture map, low render performance in cycles #89596
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Reference: blender/blender#89596
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System Information
Operating system: window 10
Graphics card: 2080 Ti
blender 2.93.00
Worked: dont know when it worked
Low render performance in cycles when use density map for hair. both viewport and offline render.
Test File:
Hair_Density_bug_01.blend
Added subscriber: @Dawe69
Added subscriber: @PratikPB2123
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
Can't reproduce this issue on CPU.
@Dawe69 is performance different on GPU only?
I can reproduce it on CPU. But its most noticable in the viewport. I get a halt every time when trying to rotate the viewport that can freez the viewport for up to a fiew seconds, campared to when I turn of the density or set it to length, as I then get instant feedback in the rendered viewport
Its alot more significant on my gpu though.
Tried it on two systems.
Rtx 2080 ti and mobile rtx 3070
Dont forget to turn of and on the children, as its a nother bug that decreases the children on file reopening.
Added subscriber: @lichtwerk
Changed status from 'Needs User Info' to: 'Confirmed'
Can confirm a slowdown, but this is due the bug #89598 (Hair density maps increases hair children amount on reopening scene file (or rendering which will get slow)).
You just end up with many more strands because of that, resulting in the slowdown.
Will merge these reports.
Closed as duplicate of #89598