EEVEE AO Shader ignores scene AO settings #89694

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opened 2021-07-06 16:55:17 +02:00 by Ivan Cappiello · 18 comments
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System Information
Operating system: macOS-11.4-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.5.14

Blender Version
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: 1b8d33b18c
Worked: 2.92

Short description of error
AO Shader ignores scene AO settings

Exact steps for others to reproduce the error
open the attached blend file. use a higher factor (i.e. 3.0) for AO in main settings. The shader will ignore the factor.
making the same steps in 2.92 will produce a multiplied AO in the shader

AO_shader_293.blend

2.92_AO_factor.png

2.93_AO_factor.png

**System Information** Operating system: macOS-11.4-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.5.14 **Blender Version** Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: `1b8d33b18c` Worked: 2.92 **Short description of error** AO Shader ignores scene AO settings **Exact steps for others to reproduce the error** open the attached blend file. use a higher factor (i.e. 3.0) for AO in main settings. The shader will ignore the factor. making the same steps in 2.92 will produce a multiplied AO in the shader [AO_shader_293.blend](https://archive.blender.org/developer/F10213883/AO_shader_293.blend) ![2.92_AO_factor.png](https://archive.blender.org/developer/F10213885/2.92_AO_factor.png) ![2.93_AO_factor.png](https://archive.blender.org/developer/F10213884/2.93_AO_factor.png)
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Added subscriber: @icappiello

Added subscriber: @icappiello
Author
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Added subscribers: @Jeroen-Bakker, @fclem

Added subscribers: @Jeroen-Bakker, @fclem
Ivan Cappiello changed title from AO Shader ignores scene AO settings to EEVEE AO Shader ignores scene AO settings 2021-07-06 16:56:34 +02:00

Added subscriber: @user1

Added subscriber: @user1

Can't confirm on Linux
Bildschirmfoto zu 2021-07-07 10-43-44.png

Can't confirm on Linux ![Bildschirmfoto zu 2021-07-07 10-43-44.png](https://archive.blender.org/developer/F10215792/Bildschirmfoto_zu_2021-07-07_10-43-44.png)
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In #89694#1187942, @user1 wrote:
Can't confirm on Linux
Bildschirmfoto zu 2021-07-07 10-43-44.png

@user1
please add some specific detail about OS, Machine, and blender version.
Just tested on Linux UBUNTU 18.04.4 LTS + GEForce GTX570 + Blender 2.93.1, and the issue is present.
Also, don't play with distance setting in the AO shader. Just open the same file in both 2.92 and 2.93 and compare results.

> In #89694#1187942, @user1 wrote: > Can't confirm on Linux > ![Bildschirmfoto zu 2021-07-07 10-43-44.png](https://archive.blender.org/developer/F10215792/Bildschirmfoto_zu_2021-07-07_10-43-44.png) @user1 please add some specific detail about OS, Machine, and blender version. Just tested on Linux UBUNTU 18.04.4 LTS + GEForce GTX570 + Blender 2.93.1, and the issue is present. Also, don't play with distance setting in the AO shader. Just open the same file in both 2.92 and 2.93 and compare results.

Operating system: Linux-5.4.0-77-generic-x86_64-with-glibc2.27 64 Bits
Graphics card: GeForce GT 630/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.143
3.0.0 Alpha, branch: master, commit date: 2021-07-05 22:24, hash: 4eeec6e9b5

Operating system: Linux-5.4.0-77-generic-x86_64-with-glibc2.27 64 Bits Graphics card: GeForce GT 630/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.143 3.0.0 Alpha, branch: master, commit date: 2021-07-05 22:24, hash: 4eeec6e9b5
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In #89694#1187984, @user1 wrote:
Operating system: Linux-5.4.0-77-generic-x86_64-with-glibc2.27 64 Bits
Graphics card: GeForce GT 630/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.143
3.0.0 Alpha, branch: master, commit date: 2021-07-05 22:24, hash: 4eeec6e9b5

@user1 Then you are not testing correct blender version. Should be 2.93.1 you are instead testing on Blender 3.0 Alpha.

edit:
i also double checked using 3.0alpha and the issue is present there too.

> In #89694#1187984, @user1 wrote: > Operating system: Linux-5.4.0-77-generic-x86_64-with-glibc2.27 64 Bits > Graphics card: GeForce GT 630/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.143 > 3.0.0 Alpha, branch: master, commit date: 2021-07-05 22:24, hash: 4eeec6e9b5 @user1 Then you are not testing correct blender version. Should be 2.93.1 you are instead testing on Blender 3.0 Alpha. edit: i also double checked using 3.0alpha and the issue is present there too.

Added subscriber: @AdrianoDElia

Added subscriber: @AdrianoDElia

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

confirm on linux too.

Operating system: Linux-5.4.0-74-generic-x86_64-with-glibc2.27 64 Bits
Graphics card: GeForce GTX 570/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.143
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: 1b8d33b18c

Schermata da 2021-07-07 11-30-29.png

confirm on linux too. Operating system: Linux-5.4.0-74-generic-x86_64-with-glibc2.27 64 Bits Graphics card: GeForce GTX 570/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.143 Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: `1b8d33b18c` ![Schermata da 2021-07-07 11-30-29.png](https://archive.blender.org/developer/F10215839/Schermata_da_2021-07-07_11-30-29.png)

Can't confirm with 2.93.1 (on same system as above):
Bildschirmfoto zu 2021-07-07 11-48-20.png

Can't confirm with 2.93.1 (on same system as above): ![Bildschirmfoto zu 2021-07-07 11-48-20.png](https://archive.blender.org/developer/F10215848/Bildschirmfoto_zu_2021-07-07_11-48-20.png)
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unfortunately can confirm the issue on 3.0alpha too

Operating system: macOS-11.4-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.5.14
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-06 23:09, hash: 6ac3a10619

blender3alpha_AO.png

unfortunately can confirm the issue on 3.0alpha too Operating system: macOS-11.4-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.5.14 Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-06 23:09, hash: `6ac3a10619` ![blender3alpha_AO.png](https://archive.blender.org/developer/F10215846/blender3alpha_AO.png)
Author
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In #89694#1187992, @user1 wrote:
Can't confirm with 2.93.1 (on same system as above):
Bildschirmfoto zu 2021-07-07 11-48-20.png

@user1
Please follow instructions. Download the blend file and use it. Seems quite clear to me you are not testing the same blend file moreover the plane has a different material (and so obviously reacting to the general AO instead of using the shader). If you look at the monkeys they have a completely different AO ignoring the settings you cranked up in the main settings, and respecting what you manually set in the shader (which you should not touch btw).

If you want to help please follow the attached instruction to reproduce:

Exact steps for others to reproduce the error
open the attached blend file. use a higher factor (i.e. 3.0) for AO in main settings. The shader will ignore the factor.
making the same steps in 2.92 will produce a multiplied AO in the shader

> In #89694#1187992, @user1 wrote: > Can't confirm with 2.93.1 (on same system as above): > ![Bildschirmfoto zu 2021-07-07 11-48-20.png](https://archive.blender.org/developer/F10215848/Bildschirmfoto_zu_2021-07-07_11-48-20.png) @user1 Please follow instructions. Download the blend file and use it. Seems quite clear to me you are not testing the same blend file moreover the plane has a different material (and so obviously reacting to the general AO instead of using the shader). If you look at the monkeys they have a completely different AO ignoring the settings you cranked up in the main settings, and respecting what you manually set in the shader (which you **should not touch** btw). If you want to help please **follow the attached instruction** to reproduce: >**Exact steps for others to reproduce the error** >open the attached blend file. use a higher factor (i.e. 3.0) for AO in main settings. The shader will ignore the factor. >making the same steps in 2.92 will produce a multiplied AO in the shader

Sorry for the unconvenience. You're right - with the given file i can reproduce the issue.
Bildschirmfoto zu 2021-07-07 12-05-11.png

Sorry for the unconvenience. You're right - with the given file i can reproduce the issue. ![Bildschirmfoto zu 2021-07-07 12-05-11.png](https://archive.blender.org/developer/F10215860/Bildschirmfoto_zu_2021-07-07_12-05-11.png)

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'

I think the 2.93 behavior is correct, and consistent with Cycles as well. The AO node is mainly intended for texturing, not lighting. For example to add wear on corners. For such cases the texture should not be affected by the scene lighting settings.

I think the 2.93 behavior is correct, and consistent with Cycles as well. The AO node is mainly intended for texturing, not lighting. For example to add wear on corners. For such cases the texture should not be affected by the scene lighting settings.
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@brecht thanks for the clarification.
Unfortunately this affect badly toon shaders created in 2.92 and ported to 2.93. But as long as this is not going to change again, i am ok with fixing the toon shaders AO inside the node.

@brecht thanks for the clarification. Unfortunately this affect badly toon shaders created in 2.92 and ported to 2.93. But as long as this is not going to change again, i am ok with fixing the toon shaders AO inside the node.
Thomas Dinges added this to the 2.93 LTS milestone 2023-02-07 18:46:13 +01:00
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Reference: blender/blender#89694
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