Operating system: macOS-10.14.6-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 560 OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.21
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: rB84da05a8b806
Worked: (newest version of Blender that worked as expected)
Short description of error
When Auto Keying is on, applying an object's transforms leaves the keyframes in old (unapplied) states.
Exact steps for others to reproduce the error
- Turn on Auto Keying
- Create a cube
- Move it to (1, 1, 1)
- Apply All Transforms
The keyframed location is still (1, 1, 1), while it should be (0, 0, 0).