Bug? Inconsistency? Viewport roll use horizontal move instead angle #89883

Closed
opened 2021-07-16 01:17:32 +02:00 by Vyacheslav Kobozev · 15 comments

System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 375.70

Blender Version
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: 1b8d33b18c

Short description of error
It says «Angle». Also, it looks like new canvas roll in Grease Pencil Tool work properly. It is strange, that basic roll don`t
Angle and cursor rotation already works with regular rotation, stencil rotation, brush rotation.

изображение.png

2021-07-16_02-03-16.mp4

**System Information** Operating system: Windows-8.1-6.3.9600-SP0 64 Bits Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 375.70 **Blender Version** Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: `1b8d33b18c` **Short description of error** It says «Angle». Also, it looks like new canvas roll in Grease Pencil Tool work properly. It is strange, that basic roll don`t Angle and cursor rotation already works with regular rotation, stencil rotation, brush rotation. ![изображение.png](https://archive.blender.org/developer/F10225518/изображение.png) [2021-07-16_02-03-16.mp4](https://archive.blender.org/developer/F10225520/2021-07-16_02-03-16.mp4)

Added subscriber: @Vyach

Added subscriber: @Vyach
Vyacheslav Kobozev changed title from Bug? Viewport roll use horizontal move instead angle to Bug? Inconsistency? Viewport roll use horizontal move instead angle 2021-07-16 01:17:56 +02:00

Added subscriber: @1D_Inc

Added subscriber: @1D_Inc

Yes, it is hard to control precise viewport angle via horizontal movement.

Yes, it is hard to control precise viewport angle via horizontal movement.
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Philipp Oeser self-assigned this 2021-08-13 15:39:21 +02:00
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

I may add that (at least for me) there is no way to cancel out of this modal operator.

This is however not a bug, it has just been implemented in that (limited) way.
Since this is quite a nice quality of life improvement, I will keep this as a TODO and put on my desk (might take a while though -- not super high prio atm.)

I may add that (at least for me) there is no way to cancel out of this modal operator. This is however not a bug, it has just been implemented in that (limited) way. Since this is quite a nice quality of life improvement, I will keep this as a TODO and put on my desk (might take a while though -- not super high prio atm.)

In #89883#1206151, @lichtwerk wrote:
I will keep this as a TODO and put on my desk (might take a while though -- not super high prio atm.)

Okay, thanks for understanding and participation!

> In #89883#1206151, @lichtwerk wrote: > I will keep this as a TODO and put on my desk (might take a while though -- not super high prio atm.) Okay, thanks for understanding and participation!

Yes, thank you!

Yes, thank you!

In #89883#1206151, @lichtwerk wrote:

This is however not a bug, it has just been implemented in that (limited) way.

In our company we call such a cases "a workflow issues" - they are not a bugs, because of intended design, but a design that is questionable and works not really well, so it does not pass workflow tests properly.
Sometimes workflow issues can be as deadly as bugs, limiting the ability to use a program, but they are always harder to handle because requires a way more complicated provement - which sometimes requires a very deep context, for example, in system design - especially for a wide range of workflows.

This is equally fair both for addons and core development.

>> In #89883#1206151, @lichtwerk wrote: > >> This is however not a bug, it has just been implemented in that (limited) way. In our company we call such a cases "a workflow issues" - they are not a bugs, because of intended design, but a design that is questionable and works not really well, so it does not pass workflow tests properly. Sometimes workflow issues can be as deadly as bugs, limiting the ability to use a program, but they are always harder to handle because requires a way more complicated provement - which sometimes requires a very deep context, for example, in system design - especially for a wide range of workflows. This is equally fair both for addons and core development.

This issue was referenced by 69893ef27c

This issue was referenced by 69893ef27c9188916648adb84d5867f2d39c780e

This issue was referenced by 5d5504d8a4

This issue was referenced by 5d5504d8a4b6ba5b56154ac50fea60b9c5576572
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'

Thank you!

Turntable navigation + Proper Viewport Roll system allow to achieve flexibility level of a Trackball navigation system, but without the immediate loss of horizon level inherent in Trackball navigation.

Thank you! Turntable navigation + Proper Viewport Roll system allow to achieve flexibility level of a Trackball navigation system, but without the immediate loss of horizon level inherent in Trackball navigation.

Interesting funny video about turntable + roll navigation system)

https://twitter.com/shima2cgstudio/status/1446098157398487042

Interesting funny video about turntable + roll navigation system) https://twitter.com/shima2cgstudio/status/1446098157398487042
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Reference: blender/blender#89883
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