Retrieving evaluated mesh when realizing geometry nodes instances can fail #89905

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opened 2021-07-16 19:55:18 +02:00 by Simon Thommes · 10 comments
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System Information
Operating system: Linux-5.11.0-7614-generic-x86_64-with-glibc2.32 64 Bits
Graphics card: Quadro RTX 6000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.73.01

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-16 07:47, hash: 038345fa56
Worked: Caused by {bfa3dc91b75407b063f2ac991b176d98c050f92d}

Short description of error
When realizing many instances from a collection info node, often many instances will fail to appear. It happens more often when there are more instances, and it depends on threading.
vertex_groups_evaluation_bug.mp4
vertex_group_evaluation_failure.blend

Exact steps for others to reproduce the error
Open sample file, enable viewport visibility of Plane object. Repeat.

Simpler example:
Toggle visibility for the "Points" object. Repeat until only some instances appear.
#89905 Reproduce.blend

**System Information** Operating system: Linux-5.11.0-7614-generic-x86_64-with-glibc2.32 64 Bits Graphics card: Quadro RTX 6000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.73.01 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-16 07:47, hash: `038345fa56` Worked: Caused by {bfa3dc91b75407b063f2ac991b176d98c050f92d} **Short description of error** When realizing many instances from a collection info node, often many instances will fail to appear. It happens more often when there are more instances, and it depends on threading. [vertex_groups_evaluation_bug.mp4](https://archive.blender.org/developer/F10226050/vertex_groups_evaluation_bug.mp4) [vertex_group_evaluation_failure.blend](https://archive.blender.org/developer/F10226054/vertex_group_evaluation_failure.blend) **Exact steps for others to reproduce the error** Open sample file, enable viewport visibility of `Plane` object. Repeat. Simpler example: Toggle visibility for the "Points" object. Repeat until only some instances appear. [#89905 Reproduce.blend](https://archive.blender.org/developer/F10226249/T89905_Reproduce.blend)
Author
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Added subscriber: @SimonThommes

Added subscriber: @SimonThommes
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Hans Goudey self-assigned this 2021-07-16 20:35:12 +02:00
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I've done a bit of investigation here. The problem seems to be a bit bigger than just the vertex groups, and I can also replicate it by realizing the instances before distribution.

Sometimes the mesh generated from joining the instances is smaller than other times:

image.png

New mesh size: 34680
New mesh size: 30923
New mesh size: 31790
New mesh size: 26010

It doesn't happen in a build without TBB (no threading).

This is quite odd, I'm not sure how the vertex refactor would cause this! I'll continue investigating later today.

I've done a bit of investigation here. The problem seems to be a bit bigger than just the vertex groups, and I can also replicate it by realizing the instances before distribution. Sometimes the mesh generated from joining the instances is smaller than other times: ![image.png](https://archive.blender.org/developer/F10226103/image.png) ``` New mesh size: 34680 New mesh size: 30923 New mesh size: 31790 New mesh size: 26010 ``` It doesn't happen in a build without TBB (no threading). This is quite odd, I'm not sure how the vertex refactor would cause this! I'll continue investigating later today.
Member

Further investigation reveals that BKE_modifier_get_evaluated_mesh_from_evaluated_object sometimes returns NULL when gathering instances meshes to be realized.
I think I will bisect this just to make sure it's actually caused by the vertex group refactor.

Further investigation reveals that `BKE_modifier_get_evaluated_mesh_from_evaluated_object` sometimes returns NULL when gathering instances meshes to be realized. I think I will bisect this just to make sure it's actually caused by the vertex group refactor.
Member

Bisecting finished, and it points to bfa3dc91b7

Honestly that makes a lot more sense based on the behavior I was observing when meshes are collected for instancing.

Bisecting finished, and it points to bfa3dc91b7 Honestly that makes a lot more sense based on the behavior I was observing when meshes are collected for instancing.
Hans Goudey changed title from Vertex group evaluation failing on realized instances in geometry nodes to Retrieving evaluated mesh when realizing geometry nodes instances can fail 2021-07-17 03:43:34 +02:00
Hans Goudey removed their assignment 2021-07-17 03:43:48 +02:00
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Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
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Added subscriber: @mano-wii

Added subscriber: @mano-wii
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Maybe @mano-wii has an idea of the cause here?

Maybe @mano-wii has an idea of the cause here?
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Hans Goudey self-assigned this 2021-07-19 15:22:43 +02:00
Member

Solved by ceb612a79c

Solved by ceb612a79c
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Reference: blender/blender#89905
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