Edit Voxel Size sculpt operator can not be accessed though user interface #89922
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Reference: blender/blender#89922
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.27
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-05 22:24, hash:
4eeec6e9b5
Worked: (newest version of Blender that worked as expected)
Short description of error
object.voxel_size_edit operator can not be accessed through the user interface. Only way to access it is to have it mapped to some hotkey. This goes against Blender convention established from 2.8 onwards where any function should be possible to find somewhere in the user interface menu.
Exact steps for others to reproduce the error
Attempt to use Edit Voxel Size feature in sculpt mode without it being mapped to a hotkey (Default hotkey is Shift+R)
Result: Edit Voxel Size can not be used if it's not mapped to a hotkey, and there is no indication anywhere in the user interface that this feature exists.
Expected: Edit Voxel Size can be discovered though the user interface and can be used without a hotkey.
Added subscriber: @Rawalanche
#89921 was marked as duplicate of this issue
Added subscriber: @TheRedWaxPolice
You mean that modal widget?
I'm confuse... cuz you can still access the voxel size in the "Object Data" tab -> Remesh... (even the Quadriflow stuff from your other report.. )
I mean this interactive one:
This one is currently hardcoded to the default keymap, and does not exist in the UI.
Yeah, but if you think about it... this interactive widget is very similar to those other ones like for example when you press "F" to adjust the brush radius, so it kinda doesn't make sense to have a button or something else in the UI to call it... imho...
Added subscriber: @PratikPB2123
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
There are many "convenience" operators that can set/adjust settings in an (additional) way to the (already exposed) raw setting.
I would tend to not have this covered by the convention that all operators need to be accessible via menus.
But to be 100% sure, I would like the module (
User Interface
) decission here.Added subscriber: @PabloDobarro
I also don't think this should be exposed in a menu. This is a similar case as the WM operator for changing the radius and strength of the brush with the F key, which is also not exposed in menus.
Added subscriber: @ThinkingPolygons
Exactly!
Changed status from 'Needs Developer To Reproduce' to: 'Archived'
I think this should be closed then.