Edit Voxel Size sculpt operator can not be accessed though user interface #89922

Closed
opened 2021-07-17 17:10:37 +02:00 by Ludvik Koutny · 16 comments
Contributor

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.27

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-05 22:24, hash: 4eeec6e9b5
Worked: (newest version of Blender that worked as expected)

Short description of error
object.voxel_size_edit operator can not be accessed through the user interface. Only way to access it is to have it mapped to some hotkey. This goes against Blender convention established from 2.8 onwards where any function should be possible to find somewhere in the user interface menu.

Exact steps for others to reproduce the error

Attempt to use Edit Voxel Size feature in sculpt mode without it being mapped to a hotkey (Default hotkey is Shift+R)
Result: Edit Voxel Size can not be used if it's not mapped to a hotkey, and there is no indication anywhere in the user interface that this feature exists.
Expected: Edit Voxel Size can be discovered though the user interface and can be used without a hotkey.

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.27 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-05 22:24, hash: `4eeec6e9b5` Worked: (newest version of Blender that worked as expected) Short description of error object.voxel_size_edit operator can not be accessed through the user interface. Only way to access it is to have it mapped to some hotkey. This goes against Blender convention established from 2.8 onwards where any function should be possible to find somewhere in the user interface menu. Exact steps for others to reproduce the error Attempt to use Edit Voxel Size feature in sculpt mode without it being mapped to a hotkey (Default hotkey is Shift+R) Result: Edit Voxel Size can not be used if it's not mapped to a hotkey, and there is no indication anywhere in the user interface that this feature exists. Expected: Edit Voxel Size can be discovered though the user interface and can be used without a hotkey.
Author
Contributor

Added subscriber: @Rawalanche

Added subscriber: @Rawalanche

#89921 was marked as duplicate of this issue

#89921 was marked as duplicate of this issue

Added subscriber: @TheRedWaxPolice

Added subscriber: @TheRedWaxPolice

You mean that modal widget?

I'm confuse... cuz you can still access the voxel size in the "Object Data" tab -> Remesh... (even the Quadriflow stuff from your other report.. )

voxel quad.png

You mean that modal widget? I'm confuse... cuz you can still access the voxel size in the "Object Data" tab -> Remesh... (even the Quadriflow stuff from your [other report.. ](https://developer.blender.org/T89921)) ![voxel quad.png](https://archive.blender.org/developer/F10226926/voxel_quad.png)
Author
Contributor

In #89922#1192593, @TheRedWaxPolice wrote:
You mean that modal widget?

I'm confuse... cuz you can still access the voxel size in the "Object Data" tab -> Remesh... (even the Quadriflow stuff from your other report.. )

voxel quad.png

I mean this interactive one:
image.png
This one is currently hardcoded to the default keymap, and does not exist in the UI.

> In #89922#1192593, @TheRedWaxPolice wrote: > You mean that modal widget? > > I'm confuse... cuz you can still access the voxel size in the "Object Data" tab -> Remesh... (even the Quadriflow stuff from your [other report.. ](https://developer.blender.org/T89921)) > > ![voxel quad.png](https://archive.blender.org/developer/F10226926/voxel_quad.png) I mean this interactive one: ![image.png](https://archive.blender.org/developer/F10227070/image.png) This one is currently hardcoded to the default keymap, and does not exist in the UI.

In #89922#1192632, @Rawalanche wrote:
I mean this interactive one:
image.png
This one is currently hardcoded to the default keymap, and does not exist in the UI.

Yeah, but if you think about it... this interactive widget is very similar to those other ones like for example when you press "F" to adjust the brush radius, so it kinda doesn't make sense to have a button or something else in the UI to call it... imho...

> In #89922#1192632, @Rawalanche wrote: > I mean this interactive one: > ![image.png](https://archive.blender.org/developer/F10227070/image.png) > This one is currently hardcoded to the default keymap, and does not exist in the UI. Yeah, but if you think about it... this interactive widget is very similar to those other ones like for example when you press "F" to adjust the brush radius, so it kinda doesn't make sense to have a button or something else in the UI to call it... imho...
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Member

There are many "convenience" operators that can set/adjust settings in an (additional) way to the (already exposed) raw setting.
I would tend to not have this covered by the convention that all operators need to be accessible via menus.

But to be 100% sure, I would like the module (User Interface) decission here.

There are many "convenience" operators that can set/adjust settings in an (additional) way to the (already exposed) raw setting. I would tend to not have this covered by the convention that all operators need to be accessible via menus. But to be 100% sure, I would like the module (`User Interface`) decission here.
Member

Added subscriber: @PabloDobarro

Added subscriber: @PabloDobarro
Member

I also don't think this should be exposed in a menu. This is a similar case as the WM operator for changing the radius and strength of the brush with the F key, which is also not exposed in menus.

I also don't think this should be exposed in a menu. This is a similar case as the WM operator for changing the radius and strength of the brush with the F key, which is also not exposed in menus.

Added subscriber: @ThinkingPolygons

Added subscriber: @ThinkingPolygons

In #89922#1192848, @TheRedWaxPolice wrote:
this interactive widget is very similar to those other ones like for example when you press "F" to adjust the brush radius, so it kinda doesn't make sense to have a button or something else in the UI to call it... imho...

Exactly!

> In #89922#1192848, @TheRedWaxPolice wrote: > this interactive widget is very similar to those other ones like for example when you press "F" to adjust the brush radius, so it kinda doesn't make sense to have a button or something else in the UI to call it... imho... Exactly!
Member

Changed status from 'Needs Developer To Reproduce' to: 'Archived'

Changed status from 'Needs Developer To Reproduce' to: 'Archived'
Member

I think this should be closed then.

I think this should be closed then.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
7 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#89922
No description provided.