Rigify WGTS_rig "WGT-rig_upper_arm_parent.LandR" adjustments issue #89978
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Reference: blender/blender-addons#89978
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce 940M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.11
Blender Version
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash:
blender/blender@84da05a8b8
Worked: (newest version of Blender that worked as expected)
Addon Information
Name: Rigify (0, 6, 3)
Author: Nathan Vegdahl, Lucio Rossi, Ivan Cappiello, Alexander Gavrilov
Hello team, I am adjusting WGTS_rig controllers according to my mesh volume, everything is working fine but the "WGT-rig_upper_arm_parent.L and also .R are not working fine. The rig bone is not following the exact position. Scale wise its good.
[Please fill out a short description of the error here]
**
01.Create rigify human rig
02.genrate rig.
03.Select "WGTS_Rig in outline. Right-click >visibility > Enable in the viewport. "to make WGTS visible.
04.select "WGT-rig_upper_arm_parent.L" go to edit mode and move it into Z axis. (keep rig layer visible)
05.rig:upper_arm_parent.L bone will move in another direction instead of following the WGT rig.
I hope i am mentioning everything in the right way :) Thanks for your hard work guys.
**
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Added subscriber: @Tajinder-pal-singh
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
I am not able to replicate this on the latest version of the add-on. This is how it behaves in my case, should I have done something differently?
20220322-162234.mp4
@OmarEmaraDev , Sir
Changed status from 'Needs User Info' to: 'Archived'