Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce 940M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.11
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: rB84da05a8b806
Worked: (newest version of Blender that worked as expected)
Name: Rigify (0, 6, 3)
Author: Nathan Vegdahl, Lucio Rossi, Ivan Cappiello, Alexander Gavrilov
Hello team, I am adjusting WGTS_rig controllers according to my mesh volume, everything is working fine but the "WGT-rig_upper_arm_parent.L and also .R are not working fine. The rig bone is not following the exact position. Scale wise its good.
[Please fill out a short description of the error here]
01.Create rigify human rig
03.Select "WGTS_Rig in outline. Right-click >visibility > Enable in the viewport. "to make WGTS visible.
04.select "WGT-rig_upper_arm_parent.L" go to edit mode and move it into Z axis. (keep rig layer visible)
05.rig:upper_arm_parent.L bone will move in another direction instead of following the WGT rig.
I hope i am mentioning everything in the right way :) Thanks for your hard work guys.
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]