Ambient occlusion node doesn't apply to beveled edges #90134

Closed
opened 2021-07-25 18:27:16 +02:00 by Steffen Hartmann · 4 comments

System Information
Operating system: windows 10
Graphics card: rtx 3060

Blender Version
Broken: at least since 2.8
Worked: never?
Short description of error
Ambient occlusion node doesn't apply to beveled edges. As you can see on the picture below, the bevel is just white and the surrounding dark. I've tested mainly in cycles.
Screenshot 2021-05-14 205741.png

edit: I've tested a bit with the math node and i got a good result yet now i can't get rid of those thin lines around the bevel on the out edges
Screenshot 2021-05-14 213449.png

edit:
I've tried a test blend file Philipp Oeser provied in an arhcived thread and it clearly shows the problem. The beveled areas should be dark too but instead they are bright. This makes it close to impossible to use the ao node for a crease or edge mask (for edge wear or dirty creases). image.png
Low poly (no beveled edges) models work ok but even a small bevel breaks the mask.

This can't be a wanted behavior. Or does it?

I know there is still the pointiness option in the geometry node but that usually doesn't work that great too. image.png Like those faces on the bottom cylinder are bright and the side facing faces of the other cylinders are black. Weird.

Exact steps for others to reproduce the error
Use the bevel modifier (or create a bevel on an object/mesh via edit mode) and use the ambient occlusion node + color ramp to create a mask for inner edges. The AO node doesn't work on the bevel.

**System Information** Operating system: windows 10 Graphics card: rtx 3060 **Blender Version** Broken: at least since 2.8 Worked: never? **Short description of error** Ambient occlusion node doesn't apply to beveled edges. As you can see on the picture below, the bevel is just white and the surrounding dark. I've tested mainly in cycles. ![Screenshot 2021-05-14 205741.png](https://archive.blender.org/developer/F10103234/Screenshot_2021-05-14_205741.png) edit: I've tested a bit with the math node and i got a good result yet now i can't get rid of those thin lines around the bevel on the out edges ![Screenshot 2021-05-14 213449.png](https://archive.blender.org/developer/F10103390/Screenshot_2021-05-14_213449.png) edit: I've tried a test blend file Philipp Oeser provied in an arhcived thread and it clearly shows the problem. The beveled areas should be dark too but instead they are bright. This makes it close to impossible to use the ao node for a crease or edge mask (for edge wear or dirty creases). ![image.png](https://archive.blender.org/developer/F10236740/image.png) Low poly (no beveled edges) models work ok but even a small bevel breaks the mask. This can't be a wanted behavior. Or does it? I know there is still the pointiness option in the geometry node but that usually doesn't work that great too. ![image.png](https://archive.blender.org/developer/F10236757/image.png) Like those faces on the bottom cylinder are bright and the side facing faces of the other cylinders are black. Weird. **Exact steps for others to reproduce the error** Use the bevel modifier (or create a bevel on an object/mesh via edit mode) and use the ambient occlusion node + color ramp to create a mask for inner edges. The AO node doesn't work on the bevel.

Added subscriber: @Harti

Added subscriber: @Harti
Member

Closed as duplicate of #88292

Closed as duplicate of #88292
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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The other task is reopened, no need to have this duplicate around.

The other task is reopened, no need to have this duplicate around.
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Reference: blender/blender#90134
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