Stacking point distribute : repetitive distribution #90359

Closed
opened 2021-08-01 21:39:15 +02:00 by Jules M. · 7 comments

System Information
Operating system: Windows 10
Graphics card: NVIDIA GTX 1080

Blender Version
Broken: 2.93.1
Worked: /

Short description of error
When stacking point distribute nodes I noticed that the scattering done by the second node is repeated on the instances.

Using Geometry nodes I setup the following model :
Screenshot 2021-08-01 210639.png
(point distribute > point instance > point distribute > point instance)
From this node setup one would expect it to behave as if the output of the 1st distribute+instance was the input mesh and thus have a different distribution for on each scattered object.
Here, for every object placed by the first distribute+instance, the distribution of objects (second distribute+instance) is similar.

as follows :
Screenshot 2021-08-01 211304.png

If this is normal behavior, how can it be circumvented to get the expected behavior ?

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
distribute_stacking.blend

Thank you for your amazing work

**System Information** Operating system: Windows 10 Graphics card: NVIDIA GTX 1080 **Blender Version** Broken: 2.93.1 Worked: / **Short description of error** When stacking point distribute nodes I noticed that the scattering done by the second node is repeated on the instances. Using Geometry nodes I setup the following model : ![Screenshot 2021-08-01 210639.png](https://archive.blender.org/developer/F10253767/Screenshot_2021-08-01_210639.png) (point distribute > point instance > point distribute > point instance) From this node setup one would expect it to behave as if the output of the 1st distribute+instance was the input mesh and thus have a different distribution for on each scattered object. Here, for every object placed by the first distribute+instance, the distribution of objects (second distribute+instance) is similar. as follows : ![Screenshot 2021-08-01 211304.png](https://archive.blender.org/developer/F10253783/Screenshot_2021-08-01_211304.png) If this is normal behavior, how can it be circumvented to get the expected behavior ? **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). [distribute_stacking.blend](https://archive.blender.org/developer/F10253780/distribute_stacking.blend) Thank you for your amazing work
Author

Added subscriber: @ogjee

Added subscriber: @ogjee
Author

Removed subscriber: @ogjee

Removed subscriber: @ogjee

Added subscribers: @ogjee, @MiroHorvath

Added subscribers: @ogjee, @MiroHorvath

@ogjee As far as I remember this is a known issue. The setup you used suffers from the fact that you're scattering directly on instances(second Point Distribute node)...
image.png
...and that causes randomization to be the same for each instance.
A temporary workaround is to "realize"(convert) instances to a mesh eg. by creating a new attribute, after this node instances become a mesh again and scattering then happens on a mesh(all cubes scattered with first Point Distribute node)
image.png
This unfortunately has the down side that you lose possibility to control density on each previous instance as scattering is happening on the mesh as a whole.
You'll understand better if you play with it yourself, here's the example.
distribute_stacking.blend

@ogjee As far as I remember this is a known issue. The setup you used suffers from the fact that you're scattering directly on instances(second Point Distribute node)... ![image.png](https://archive.blender.org/developer/F10259684/image.png) ...and that causes randomization to be the same for each instance. A temporary workaround is to "realize"(convert) instances to a mesh eg. by creating a new attribute, after this node instances become a mesh again and scattering then happens on a mesh(all cubes scattered with first Point Distribute node) ![image.png](https://archive.blender.org/developer/F10259696/image.png) This unfortunately has the down side that you lose possibility to control density on each previous instance as scattering is happening on the mesh as a whole. You'll understand better if you play with it yourself, here's the example. [distribute_stacking.blend](https://archive.blender.org/developer/F10259707/distribute_stacking.blend)

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

Thanks @MiroHorvath for providing explanation and workaround.
I will add, that for support or workflow issues please use one of the community websites: https://www.blender.org/community/

Closing, as this is works as intended.

Thanks @MiroHorvath for providing explanation and workaround. I will add, that for support or workflow issues please use one of the community websites: https://www.blender.org/community/ Closing, as this is works as intended.
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Reference: blender/blender#90359
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