Viewport Texture Size Limit causes lags when uv editing with textured viewport on the side #90825
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Reference: blender/blender#90825
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.41
Blender Version
Broken: version: 2.93.4 Release Candidate, branch: master, commit date: 2021-08-18 12:30, hash:
63559a779c
Broken: 2.92
Worked: 2.91
Caused by
df0bce3f7d
Short description of error
Very bad performance on uv editing with viewport with textures
Exact steps for others to reproduce the error
this can be reproduced simply but here is a quick one:
It lags very hard all of blender goes heavy lag
Added subscriber: @Mobin-2
#89859 was marked as duplicate of this issue
#89853 was marked as duplicate of this issue
pin pointed it to an option:
If you set texture limit size to anything but off it will cause the massive lag.
also performance is much better in 3.0 but still this option causes performance issues.
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, will check.
lags when uv editing with textured viewport on the sideto Viewport Texture Size Limit causes lags when uv editing with textured viewport on the sideAdded subscriber: @Jeroen-Bakker
Yes, known limitation.
An image can have a single GPUTexture. In the image editor the image is always shown by the highest available resolution. In the 3d viewport the texture limit is applied. In this case the user is describing the GPUTexture is created twice per refresh of the screen as the version of the GPUTexture switches.
image_get_gpu_texture
implements the switch.We might consider to store a second
GPUTexture
for the Limit Resolution setting. But share the GPUTexture when the texture isn't scaled down.Added subscriber: @fclem
Seems like blender is constantly fighting with texture sizes between Workbench and Image Editor and updates it to the GPU all the time with two different sizes?
Is it this issue?
@Jeroen-Bakker : mind checking? (will dare setting it to High prio since this usecase seems quite common?)
@Jeroen-Bakker: we were typing at the same time, sorry.
Will lower prio then and set to Known Limitation (I do think this quite a bad regression though -- even though the commit of course has its upsides as well...)
Added subscriber: @Olliver
This issue was referenced by
2b2d427bba
Changed status from 'Confirmed' to: 'Resolved'
Thank you Jeroen 👍