Crash with lineArt modifier and Armature #91087

Open
opened 2021-08-31 16:28:03 +02:00 by Benoit Alexis · 4 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-08-31 10:12, hash: d8b445e728
Experienced with 2.93.2

Short description of error
Having a line art object in the scene applied to an object 'A' when there is an armature on object 'B' makes blender very unstable. A simple scroll in the timeline will crash instantly.

Exact steps for others to reproduce the error
In the attached file, what I did :

  • Create a cube, subdivided along Y, add a simple armature, keyframe it with a simple motion.
  • Duplicate the cube, apply the armature.
  • Select the second cube, shift-a -> Object Line Art
    From there :
  • Scroll the timeline... Crash.

If I delete the animated cube, scrolling works fine. Disabling it in viewport as well.

I also tried adding a simple cube, instead of duplicating the initial "armatured" cube, and adding the Object Line Art to it, but the same crash occurs.

LineArtCrash.blend

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-08-31 10:12, hash: `d8b445e728` Experienced with 2.93.2 **Short description of error** Having a line art object in the scene applied to an object 'A' when there is an armature on object 'B' makes blender very unstable. A simple scroll in the timeline will crash instantly. **Exact steps for others to reproduce the error** In the attached file, what I did : - Create a cube, subdivided along Y, add a simple armature, keyframe it with a simple motion. - Duplicate the cube, apply the armature. - Select the second cube, shift-a -> Object Line Art From there : - Scroll the timeline... Crash. If I delete the animated cube, scrolling works fine. Disabling it in viewport as well. I also tried adding a simple cube, instead of duplicating the initial "armatured" cube, and adding the Object Line Art to it, but the same crash occurs. [LineArtCrash.blend](https://archive.blender.org/developer/F10357840/LineArtCrash.blend)
Author

Added subscriber: @BenoitAlexis

Added subscriber: @BenoitAlexis

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Can confirm crash

P2357: (An Untitled Masterwork)

Looks like use after free

Thread (crashed):

blender.exe!CustomData_to_bmesh_block(const CustomData * source, CustomData * dest, int src_index, void * * dest_block, bool use_default_init) Line 4131 C
blender.exe!BM_mesh_bm_from_me(BMesh * bm, const Mesh * me, const BMeshFromMeshParams * params) Line 453 C
blender.exe!lineart_geometry_object_load(LineartObjectInfo * obi, LineartRenderBuffer * rb) Line 1694 C
blender.exe!lineart_object_load_worker(TaskPool * UNUSED_pool, LineartObjectLoadTaskInfo * olti) Line 1930 C
blender.exe!Task::operator()() Line 179 C++
blender.exe!tbb::internal::function_task::execute() Line 1060 C++
[External Code]


Main:

blender.exe!Eigen::internal::mapbase_evaluator<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>,Eigen::Matrix<float,4,4,0,4,4>>::packet<0,__m128>(__int64 row, __int64 col) Line 858 C++
blender.exe!Eigen::internal::generic_dense_assignment_kernel<Eigen::internal::evaluator<Eigen::Matrix<float,4,4,0,4,4>>,Eigen::internal::evaluator<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>,Eigen::internal::assign_op<float,float>,0>::assignPacket<16,0,__m128>(__int64 row, __int64 col) Line 652 C++
blender.exe!Eigen::internal::generic_dense_assignment_kernel<Eigen::internal::evaluator<Eigen::Matrix<float,4,4,0,4,4>>,Eigen::internal::evaluator<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>,Eigen::internal::assign_op<float,float>,0>::assignPacketByOuterInner<16,0,__m128>(__int64 outer, __int64 inner) Line 667 C++
blender.exe!Eigen::internal::copy_using_evaluator_innervec_CompleteUnrolling<Eigen::internal::generic_dense_assignment_kernel<Eigen::internal::evaluator<Eigen::Matrix<float,4,4,0,4,4>>,Eigen::internal::evaluator<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>,Eigen::internal::assign_op<float,float>,0>,0,16>::run(Eigen::internal::generic_dense_assignment_kernel<Eigen::internal::evaluator<Eigen::Matrix<float,4,4,0,4,4>>,Eigen::internal::evaluator<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>,Eigen::internal::assign_op<float,float>,0> & kernel) Line 276 C++
blender.exe!Eigen::internal::dense_assignment_loop<Eigen::internal::generic_dense_assignment_kernel<Eigen::internal::evaluator<Eigen::Matrix<float,4,4,0,4,4>>,Eigen::internal::evaluator<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>,Eigen::internal::assign_op<float,float>,0>,2,2>::run(Eigen::internal::generic_dense_assignment_kernel<Eigen::internal::evaluator<Eigen::Matrix<float,4,4,0,4,4>>,Eigen::internal::evaluator<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>,Eigen::internal::assign_op<float,float>,0> & kernel) Line 469 C++
blender.exe!Eigen::internal::call_dense_assignment_loop<Eigen::Matrix<float,4,4,0,4,4>,Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>,Eigen::internal::assign_op<float,float>>(Eigen::Matrix<float,4,4,0,4,4> & dst, const Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>> & src, const Eigen::internal::assign_op<float,float> & func) Line 741 C++
blender.exe!Eigen::internal::Assignment<Eigen::Matrix<float,4,4,0,4,4>,Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>,Eigen::internal::assign_op<float,float>,Eigen::internal::Dense2Dense,void>::run(Eigen::Matrix<float,4,4,0,4,4> & dst, const Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>> & src, const Eigen::internal::assign_op<float,float> & func) Line 880 C++
blender.exe!Eigen::internal::call_assignment_no_alias<Eigen::Matrix<float,4,4,0,4,4>,Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>,Eigen::internal::assign_op<float,float>>(Eigen::Matrix<float,4,4,0,4,4> & dst, const Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>> & src, const Eigen::internal::assign_op<float,float> & func) Line 837 C++
blender.exe!Eigen::PlainObjectBase<Eigen::Matrix<float,4,4,0,4,4>>::_set_noalias<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>(const Eigen::DenseBase<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>> & other) Line 733 C++
blender.exe!Eigen::PlainObjectBase<Eigen::Matrix<float,4,4,0,4,4>>::PlainObjectBase<Eigen::Matrix<float,4,4,0,4,4>><Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>(const Eigen::DenseBase<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>> & other) Line 538 C++
blender.exe!Eigen::Matrix<float,4,4,0,4,4>::Matrix<float,4,4,0,4,4><Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>(const Eigen::EigenBase<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>> & other) Line 378 C++
blender.exe!Eigen::MatrixBase<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>::computeInverseAndDetWithCheck<Eigen::Matrix<float,4,4,0,4,4>>(Eigen::Matrix<float,4,4,0,4,4> & inverse, float & determinant, bool & invertible, const float & absDeterminantThreshold) Line 378 C++
blender.exe!Eigen::MatrixBase<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>::computeInverseWithCheck<Eigen::Matrix<float,4,4,0,4,4>>(Eigen::Matrix<float,4,4,0,4,4> & inverse, bool & invertible, const float & absDeterminantThreshold) Line 411 C++
blender.exe!EIG_invert_m4_m4(float- [x] * inverse, const float- [x] * matrix) Line 45 C++
blender.exe!invert_m4_m4(float- [x] * inverse, const float- [x] * mat) Line 1287 C
blender.exe!armature_deform_coords_impl(const Object * ob_arm, const Object * ob_target, float- [x] * vert_coords, float- [x]- [x] * vert_deform_mats, const int vert_coords_len, const int deformflag, float- [x] * vert_coords_prev, const unsigned char * defgrp_name, const Mesh * me_target, BMEditMesh * em_target, bGPDstroke * gps_target) Line 595 C
blender.exe!BKE_armature_deform_coords_with_mesh(const Object * ob_arm, const Object * ob_target, float- [x] * vert_coords, float- [x]- [x] * vert_deform_mats, int vert_coords_len, int deformflag, float- [x] * vert_coords_prev, const unsigned char * defgrp_name, const Mesh * me_target) Line 668 C
blender.exe!deformVerts(ModifierData * md, const ModifierEvalContext * ctx, Mesh * mesh, float- [x] * vertexCos, int numVerts) Line 167 C
blender.exe!BKE_modifier_deform_verts(ModifierData * md, const ModifierEvalContext * ctx, Mesh * me, float- [x] * vertexCos, int numVerts) Line 1069 C
blender.exe!mesh_calc_modifiers(Depsgraph * depsgraph, Scene * scene, Object * ob, const bool use_deform, const bool need_mapping, const CustomData_MeshMasks * dataMask, const int index, const bool use_cache, const bool allow_shared_mesh, Mesh * * r_deform, Mesh * * r_final, GeometrySet * * r_geometry_set) Line 1085 C++
blender.exe!mesh_build_data(Depsgraph * depsgraph, Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask, const bool need_mapping) Line 1933 C++
blender.exe!makeDerivedMesh(Depsgraph * depsgraph, Scene * scene, Object * ob, BMEditMesh * em, const CustomData_MeshMasks * dataMask) Line 2063 C++
blender.exe!BKE_object_handle_data_update(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 204 C
blender.exe!BKE_object_eval_uber_data(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 396 C
blender.exe!blender::deg::DepsgraphNodeBuilder::build_object_data_geometry::__l2::(Depsgraph * depsgraph) Line 1487 C++
[External Code]
blender.exe!blender::deg::anonymous namespace'::evaluate_node(const blender::deg::anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * operation_node) Line 116 C++
blender.exe!blender::deg::`anonymous namespace'::deg_task_run_func(TaskPool * pool, void * taskdata) Line 128 C++
blender.exe!Task::operator()() Line 179 C++
blender.exe!tbb::internal::function_task::execute() Line 1060 C++
[External Code]
blender.exe!tbb::task::wait_for_all() Line 821 C++
blender.exe!tbb::internal::task_group_base::wait() Line 168 C++
blender.exe!tbb_task_pool_work_and_wait(TaskPool * pool) Line 254 C++
blender.exe!BLI_task_pool_work_and_wait(TaskPool * pool) Line 501 C++
blender.exe!blender::deg::deg_evaluate_on_refresh(blender::deg::Depsgraph * graph) Line 401 C++
blender.exe!deg_flush_updates_and_refresh(blender::deg::Depsgraph * deg_graph) Line 59 C++
blender.exe!DEG_evaluate_on_framechange(Depsgraph * graph, float frame) Line 88 C++
blender.exe!BKE_scene_graph_update_for_newframe_ex(Depsgraph * depsgraph, const bool clear_recalc) Line 2553 C
blender.exe!BKE_scene_graph_update_for_newframe(Depsgraph * depsgraph) Line 2601 C
blender.exe!ED_update_for_newframe(Main * bmain, Depsgraph * depsgraph) Line 1782 C
blender.exe!wm_event_do_notifiers(bContext * C) Line 539 C
blender.exe!WM_main(bContext * C) Line 654 C
blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 562 C
[External Code]

Can confirm crash [P2357: (An Untitled Masterwork)](https://archive.blender.org/developer/P2357.txt) ``` Looks like use after free Thread (crashed): ``` > blender.exe!CustomData_to_bmesh_block(const CustomData * source, CustomData * dest, int src_index, void * * dest_block, bool use_default_init) Line 4131 C blender.exe!BM_mesh_bm_from_me(BMesh * bm, const Mesh * me, const BMeshFromMeshParams * params) Line 453 C blender.exe!lineart_geometry_object_load(LineartObjectInfo * obi, LineartRenderBuffer * rb) Line 1694 C blender.exe!lineart_object_load_worker(TaskPool * UNUSED_pool, LineartObjectLoadTaskInfo * olti) Line 1930 C blender.exe!Task::operator()() Line 179 C++ blender.exe!tbb::internal::function_task<Task>::execute() Line 1060 C++ [External Code] ``` Main: ``` > blender.exe!Eigen::internal::mapbase_evaluator<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>,Eigen::Matrix<float,4,4,0,4,4>>::packet<0,__m128>(__int64 row, __int64 col) Line 858 C++ blender.exe!Eigen::internal::generic_dense_assignment_kernel<Eigen::internal::evaluator<Eigen::Matrix<float,4,4,0,4,4>>,Eigen::internal::evaluator<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>,Eigen::internal::assign_op<float,float>,0>::assignPacket<16,0,__m128>(__int64 row, __int64 col) Line 652 C++ blender.exe!Eigen::internal::generic_dense_assignment_kernel<Eigen::internal::evaluator<Eigen::Matrix<float,4,4,0,4,4>>,Eigen::internal::evaluator<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>,Eigen::internal::assign_op<float,float>,0>::assignPacketByOuterInner<16,0,__m128>(__int64 outer, __int64 inner) Line 667 C++ blender.exe!Eigen::internal::copy_using_evaluator_innervec_CompleteUnrolling<Eigen::internal::generic_dense_assignment_kernel<Eigen::internal::evaluator<Eigen::Matrix<float,4,4,0,4,4>>,Eigen::internal::evaluator<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>,Eigen::internal::assign_op<float,float>,0>,0,16>::run(Eigen::internal::generic_dense_assignment_kernel<Eigen::internal::evaluator<Eigen::Matrix<float,4,4,0,4,4>>,Eigen::internal::evaluator<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>,Eigen::internal::assign_op<float,float>,0> & kernel) Line 276 C++ blender.exe!Eigen::internal::dense_assignment_loop<Eigen::internal::generic_dense_assignment_kernel<Eigen::internal::evaluator<Eigen::Matrix<float,4,4,0,4,4>>,Eigen::internal::evaluator<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>,Eigen::internal::assign_op<float,float>,0>,2,2>::run(Eigen::internal::generic_dense_assignment_kernel<Eigen::internal::evaluator<Eigen::Matrix<float,4,4,0,4,4>>,Eigen::internal::evaluator<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>,Eigen::internal::assign_op<float,float>,0> & kernel) Line 469 C++ blender.exe!Eigen::internal::call_dense_assignment_loop<Eigen::Matrix<float,4,4,0,4,4>,Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>,Eigen::internal::assign_op<float,float>>(Eigen::Matrix<float,4,4,0,4,4> & dst, const Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>> & src, const Eigen::internal::assign_op<float,float> & func) Line 741 C++ blender.exe!Eigen::internal::Assignment<Eigen::Matrix<float,4,4,0,4,4>,Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>,Eigen::internal::assign_op<float,float>,Eigen::internal::Dense2Dense,void>::run(Eigen::Matrix<float,4,4,0,4,4> & dst, const Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>> & src, const Eigen::internal::assign_op<float,float> & func) Line 880 C++ blender.exe!Eigen::internal::call_assignment_no_alias<Eigen::Matrix<float,4,4,0,4,4>,Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>,Eigen::internal::assign_op<float,float>>(Eigen::Matrix<float,4,4,0,4,4> & dst, const Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>> & src, const Eigen::internal::assign_op<float,float> & func) Line 837 C++ blender.exe!Eigen::PlainObjectBase<Eigen::Matrix<float,4,4,0,4,4>>::_set_noalias<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>(const Eigen::DenseBase<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>> & other) Line 733 C++ blender.exe!Eigen::PlainObjectBase<Eigen::Matrix<float,4,4,0,4,4>>::PlainObjectBase<Eigen::Matrix<float,4,4,0,4,4>><Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>(const Eigen::DenseBase<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>> & other) Line 538 C++ blender.exe!Eigen::Matrix<float,4,4,0,4,4>::Matrix<float,4,4,0,4,4><Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>(const Eigen::EigenBase<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>> & other) Line 378 C++ blender.exe!Eigen::MatrixBase<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>::computeInverseAndDetWithCheck<Eigen::Matrix<float,4,4,0,4,4>>(Eigen::Matrix<float,4,4,0,4,4> & inverse, float & determinant, bool & invertible, const float & absDeterminantThreshold) Line 378 C++ blender.exe!Eigen::MatrixBase<Eigen::Map<Eigen::Matrix<float,4,4,0,4,4>,0,Eigen::Stride<0,0>>>::computeInverseWithCheck<Eigen::Matrix<float,4,4,0,4,4>>(Eigen::Matrix<float,4,4,0,4,4> & inverse, bool & invertible, const float & absDeterminantThreshold) Line 411 C++ blender.exe!EIG_invert_m4_m4(float- [x] * inverse, const float- [x] * matrix) Line 45 C++ blender.exe!invert_m4_m4(float- [x] * inverse, const float- [x] * mat) Line 1287 C blender.exe!armature_deform_coords_impl(const Object * ob_arm, const Object * ob_target, float- [x] * vert_coords, float- [x]- [x] * vert_deform_mats, const int vert_coords_len, const int deformflag, float- [x] * vert_coords_prev, const unsigned char * defgrp_name, const Mesh * me_target, BMEditMesh * em_target, bGPDstroke * gps_target) Line 595 C blender.exe!BKE_armature_deform_coords_with_mesh(const Object * ob_arm, const Object * ob_target, float- [x] * vert_coords, float- [x]- [x] * vert_deform_mats, int vert_coords_len, int deformflag, float- [x] * vert_coords_prev, const unsigned char * defgrp_name, const Mesh * me_target) Line 668 C blender.exe!deformVerts(ModifierData * md, const ModifierEvalContext * ctx, Mesh * mesh, float- [x] * vertexCos, int numVerts) Line 167 C blender.exe!BKE_modifier_deform_verts(ModifierData * md, const ModifierEvalContext * ctx, Mesh * me, float- [x] * vertexCos, int numVerts) Line 1069 C blender.exe!mesh_calc_modifiers(Depsgraph * depsgraph, Scene * scene, Object * ob, const bool use_deform, const bool need_mapping, const CustomData_MeshMasks * dataMask, const int index, const bool use_cache, const bool allow_shared_mesh, Mesh * * r_deform, Mesh * * r_final, GeometrySet * * r_geometry_set) Line 1085 C++ blender.exe!mesh_build_data(Depsgraph * depsgraph, Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask, const bool need_mapping) Line 1933 C++ blender.exe!makeDerivedMesh(Depsgraph * depsgraph, Scene * scene, Object * ob, BMEditMesh * em, const CustomData_MeshMasks * dataMask) Line 2063 C++ blender.exe!BKE_object_handle_data_update(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 204 C blender.exe!BKE_object_eval_uber_data(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 396 C blender.exe!blender::deg::DepsgraphNodeBuilder::build_object_data_geometry::__l2::<lambda>(Depsgraph * depsgraph) Line 1487 C++ [External Code] blender.exe!blender::deg::`anonymous namespace'::evaluate_node(const blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * operation_node) Line 116 C++ blender.exe!blender::deg::`anonymous namespace'::deg_task_run_func(TaskPool * pool, void * taskdata) Line 128 C++ blender.exe!Task::operator()() Line 179 C++ blender.exe!tbb::internal::function_task<Task>::execute() Line 1060 C++ [External Code] blender.exe!tbb::task::wait_for_all() Line 821 C++ blender.exe!tbb::internal::task_group_base::wait() Line 168 C++ blender.exe!tbb_task_pool_work_and_wait(TaskPool * pool) Line 254 C++ blender.exe!BLI_task_pool_work_and_wait(TaskPool * pool) Line 501 C++ blender.exe!blender::deg::deg_evaluate_on_refresh(blender::deg::Depsgraph * graph) Line 401 C++ blender.exe!deg_flush_updates_and_refresh(blender::deg::Depsgraph * deg_graph) Line 59 C++ blender.exe!DEG_evaluate_on_framechange(Depsgraph * graph, float frame) Line 88 C++ blender.exe!BKE_scene_graph_update_for_newframe_ex(Depsgraph * depsgraph, const bool clear_recalc) Line 2553 C blender.exe!BKE_scene_graph_update_for_newframe(Depsgraph * depsgraph) Line 2601 C blender.exe!ED_update_for_newframe(Main * bmain, Depsgraph * depsgraph) Line 1782 C blender.exe!wm_event_do_notifiers(bContext * C) Line 539 C blender.exe!WM_main(bContext * C) Line 654 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 562 C [External Code] ``` ```
Sergey Sharybin added
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and removed
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labels 2023-02-13 18:07:25 +01:00
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EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
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Reference: blender/blender#91087
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