Cycles volumetrics mesh intersections visible when volume's shape does not match its mesh #91144

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opened 2021-09-03 00:35:17 +02:00 by Romain Toumi · 11 comments

System Information
Operating system: tested on Windows 10 ; Linux Mint 20.2
Graphics card: tested on GTX 1070 ; RTX 3090

Blender Version
Broken : tested on 2.80 to 2.93 (official) and 3.0
Worked : None

Description of error
Cycles volumetrics mesh intersections are visible when the volume shape (density) is modified by nodes.

Intersection example :
blender - 02.09.2021 - 22h32 (2).jpg blender - 02.09.2021 - 22h32.jpg

Other example with .blend :
blender - 03.09.2021 - 00h30.jpg
volumetric_bug.blend

**System Information** Operating system: tested on Windows 10 ; Linux Mint 20.2 Graphics card: tested on GTX 1070 ; RTX 3090 **Blender Version** Broken : tested on 2.80 to 2.93 (official) and 3.0 Worked : None **Description of error** Cycles volumetrics mesh intersections are visible when the volume shape (density) is modified by nodes. Intersection example : ![blender - 02.09.2021 - 22h32 (2).jpg](https://archive.blender.org/developer/F10364067/blender_-_02.09.2021_-_22h32__2_.jpg) ![blender - 02.09.2021 - 22h32.jpg](https://archive.blender.org/developer/F10364069/blender_-_02.09.2021_-_22h32.jpg) Other example with .blend : ![blender - 03.09.2021 - 00h30.jpg](https://archive.blender.org/developer/F10364204/blender_-_03.09.2021_-_00h30.jpg) [volumetric_bug.blend](https://archive.blender.org/developer/F10364207/volumetric_bug.blend)
Author

Added subscriber: @ToumiX

Added subscriber: @ToumiX
Author

Added subscribers: @Brainzman, @Alesk

Added subscribers: @Brainzman, @Alesk
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Added subscriber: @kursadk

Added subscriber: @kursadk
Member

This might be related to the VDB bug I filed some time ago.

https://developer.blender.org/T90645

This might be related to the VDB bug I filed some time ago. https://developer.blender.org/T90645
Contributor

In #91144#1215398, @kursadk wrote:
This might be related to the VDB bug I filed some time ago.

https://developer.blender.org/T90645

I don't think so, this issue is related to the mesh the volume with the modified shape is in, and to be more specific, the meshes the mesh in intersecting with.
This issue is unrelated to VDBs, which are completely different then mesh volumes

> In #91144#1215398, @kursadk wrote: > This might be related to the VDB bug I filed some time ago. > > https://developer.blender.org/T90645 I don't think so, this issue is related to the **mesh** the volume with the modified shape is in, and to be more specific, the meshes the mesh in intersecting with. This issue is unrelated to VDBs, which are completely different then mesh volumes
Member

I do not think that mesh volumes and VDBs use different rendering pipeline internally. My bug is not necessarily about VDBs. It happens with simulated volumetrics like gas and fire as well. Basically there are lines where the planes (like in my bug) intersect with volumes at some limits.

I do not think that mesh volumes and VDBs use different rendering pipeline internally. My bug is not necessarily about VDBs. It happens with simulated volumetrics like gas and fire as well. Basically there are lines where the planes (like in my bug) intersect with volumes at some limits.

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Can confirm this happens with meshes with 0 density or no volume shading at all, CPU or GPU. I would imagine this being already reported, but I wasn't able to find any similar reports.

Can confirm this happens with meshes with 0 density or no volume shading at all, CPU or GPU. I would imagine this being already reported, but I wasn't able to find any similar reports.
Author

I didn't find any reports either

Yes it's related to density, but after doing other tests I also noticed that it had to do with the limits of the mesh ?

I didn't find any reports either Yes it's related to density, but after doing other tests I also noticed that it had to do with the limits of the mesh ? - A gradiant spherical texture to clamp density to a specific diameter, with two different size UV spheres meshes : ![blender - 07.09.2021 - 20h06.jpg](https://archive.blender.org/developer/F10383423/blender_-_07.09.2021_-_20h06.jpg) ![blender - 07.09.2021 - 20h06 (2).jpg](https://archive.blender.org/developer/F10383426/blender_-_07.09.2021_-_20h06__2_.jpg) [test_volume_sphere.blend](https://archive.blender.org/developer/F10383433/test_volume_sphere.blend) - Z-fighting : (might be another issue ?) ![blender - 07.09.2021 - 19h38.jpg](https://archive.blender.org/developer/F10383248/blender_-_07.09.2021_-_19h38.jpg) [test_volume_Z_fighting.blend](https://archive.blender.org/developer/F10383352/test_volume_Z_fighting.blend)

Added subscriber: @stry

Added subscriber: @stry
Philipp Oeser removed the
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Reference: blender/blender#91144
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