Solidify creating points at incorrect angles using complex option with flat option #91337

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opened 2021-09-11 17:42:37 +02:00 by RT · 6 comments

System Information
Operating system: Linux-5.4.0-84-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: Mesa DRI Intel(R) HD Graphics 4600 (HSW GT2) Intel Open Source Technology Center 4.5 (Core Profile) Mesa 21.0.3

Blender Version

Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-09-09 23:19, hash: ee3b4e8420
Also happens in 2.93.4

Short description of error
Solidify creating points at incorrect angles using complex option with flat option

solidy_issue.png

Exact steps for others to reproduce the error
solidfy_1.png

Animation showing the issue
solidfy_issue.gif

[Based on the default startup or an attached .blend file (as simple as possible)]

Here's a test Blend file
solidfy_issue.blend

**System Information** Operating system: Linux-5.4.0-84-generic-x86_64-with-glibc2.31 64 Bits Graphics card: Mesa DRI Intel(R) HD Graphics 4600 (HSW GT2) Intel Open Source Technology Center 4.5 (Core Profile) Mesa 21.0.3 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-09-09 23:19, hash: `ee3b4e8420` Also happens in 2.93.4 **Short description of error** Solidify creating points at incorrect angles using complex option with flat option ![solidy_issue.png](https://archive.blender.org/developer/F10398457/solidy_issue.png) **Exact steps for others to reproduce the error** ![solidfy_1.png](https://archive.blender.org/developer/F10398456/solidfy_1.png) Animation showing the issue ![solidfy_issue.gif](https://archive.blender.org/developer/F10398459/solidfy_issue.gif) [Based on the default startup or an attached .blend file (as simple as possible)] Here's a test Blend file [solidfy_issue.blend](https://archive.blender.org/developer/F10398458/solidfy_issue.blend)
Author

Added subscriber: @Still

Added subscriber: @Still
RT changed title from Solidify creating points at incorrect angles using complex option to Solidify creating points at incorrect angles using complex option with flat option 2021-09-11 17:44:45 +02:00
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Added subscriber: @HDMaster84

Added subscriber: @HDMaster84
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

Thanks for the report and the work you put into it.

I tried this and can confirm it happens, but this is a known issue.
The problem is that the vertex at the corner has only 1 adjacent face, which disables boundary fixes. The boundary fixes need a known free direction to move along, which is usually the direction of the third edge which separates the two adjacent faces.

The problem with having only one adjacent planar face is that the two adjacent boundary edges for the vertex will be aligned in the normal plane of the face. The flat boundary fix would try to make the boundary match the plane spanned by those two edges, but that is the normal plane, so it would stretch the boundary out really far or fail.

Here is a few hacks to get the result in your case:
solidfy_issue_hacks.blend
One is using non uniform scaling, and the other one is using almost duplicate vertices and a vertex group to disable thickness on the last one.

Thanks for the report and the work you put into it. I tried this and can confirm it happens, but this is a **known issue**. The problem is that the vertex at the corner has only 1 adjacent face, which disables boundary fixes. The boundary fixes need a known free direction to move along, which is usually the direction of the third edge which separates the two adjacent faces. The problem with having only one adjacent planar face is that the two adjacent boundary edges for the vertex will be aligned in the normal plane of the face. The flat boundary fix would try to make the boundary match the plane spanned by those two edges, but that is the normal plane, so it would stretch the boundary out really far or fail. Here is a few hacks to get the result in your case: [solidfy_issue_hacks.blend](https://archive.blender.org/developer/F10411433/solidfy_issue_hacks.blend) One is using non uniform scaling, and the other one is using almost duplicate vertices and a vertex group to disable thickness on the last one.

Changed status from 'Archived' to: 'Confirmed'

Changed status from 'Archived' to: 'Confirmed'
Philipp Oeser removed the
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label 2023-02-09 15:28:17 +01:00
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Reference: blender/blender#91337
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