VSE: Deleting a newly-split sound strip in meta will drop audio for the other split strip on otherwise stripless frames only #91402

Closed
opened 2021-09-14 13:58:23 +02:00 by David Salvo · 5 comments

System Information
Operating system: Linux-5.4.0-84-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: GeForce 9800 GT/PCIe/SSE2 NVIDIA Corporation 3.3.0 NVIDIA 340.108

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-09-13 23:08, hash: 9b0b78d58f
Worked: Unsure

Short description of error
A sound file in a meta strip will lose audio when split and followed by a cut. It will lose audio only where there are no other strips existing (in my experimentation, I believe any kind of strip, including another audio strip).

Note: It affects the render as well as internal playback

Exact steps for others to reproduce the error

  • Create meta from at least one sound strip plus any other strip (video file with audio and video channel will do)
  • Enter meta
  • Shrink one strip so an audio strip extends past it (in either direction)
  • Cut an/the audio strip somewhere within its bounds extending past the other strip
  • Delete either one of the strips created from the split
  • Any sound in the remaining strip will now not play if it exists on a frame with no other strips
  • Note: grabbing and moving that cut strip even 1 frame will give it its sound back

{F10411895,size=full}

**System Information** Operating system: Linux-5.4.0-84-generic-x86_64-with-glibc2.31 64 Bits Graphics card: GeForce 9800 GT/PCIe/SSE2 NVIDIA Corporation 3.3.0 NVIDIA 340.108 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-09-13 23:08, hash: `9b0b78d58f` Worked: Unsure **Short description of error** A sound file in a meta strip will lose audio when split and followed by a cut. It will lose audio only where there are no other strips existing (in my experimentation, I believe any kind of strip, including another audio strip). Note: It affects the render as well as internal playback **Exact steps for others to reproduce the error** - Create meta from at least one sound strip plus any other strip (video file with audio and video channel will do) - Enter meta - Shrink one strip so an audio strip extends past it (in either direction) - Cut an/the audio strip somewhere within its bounds extending past the other strip - Delete either one of the strips created from the split - Any sound in the remaining strip will now not play if it exists on a frame with no other strips - Note: grabbing and moving that cut strip even 1 frame will give it its sound back {[F10411895](https://archive.blender.org/developer/F10411895/deleting-sound-strip-in-meta-drops-sound-for-otherwise-stripless-frames.mp4),size=full}
Author

Added subscriber: @slinkeepie

Added subscriber: @slinkeepie

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'

Checking this again, and I am not able to reproduce. I am not quite sure what commit did fix this so not sure if there can be other similar issues.

Will close though, but if issues persist please create new report.

Checking this again, and I am not able to reproduce. I am not quite sure what commit did fix this so not sure if there can be other similar issues. Will close though, but if issues persist please create new report.
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Reference: blender/blender#91402
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