VSE: 'Jump to endpoint' function (screen.frame_jump) in metastrip uses project bounds instead of meta bounds #91403
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Reference: blender/blender#91403
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System Information
Operating system: Linux-5.4.0-84-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: GeForce 9800 GT/PCIe/SSE2 NVIDIA Corporation 3.3.0 NVIDIA 340.108
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-09-13 23:08, hash:
9b0b78d58f
Worked: Unsure
Short description of error
Jump to endpoint/startpoint function in a metastrip seeks start/end of render range, not metastrip range. This function already adjusts to context when a preview exists (it seeks start/end of this range), and it would be expected that it would do the same in a metastrip (seeking the start of metastrip in particular would be a fairly common action).
Note: Potentially tricky in the case where there is a preview range set, but user is inside a metastrip, but I believe it should prioritize any preview bound(s) that are within the metastrip range, otherwise seek further until it hits the metastrip bound(s).
(This is related in essence to https://developer.blender.org/T90633)
Exact steps for others to reproduce the error
Added subscriber: @slinkeepie
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Probably has the same reasons than #90633 (VSE: "Frame all" inside metastrips uses global frame range instead of metastrip frame range) indeed, but will keep separate for now and confirm.
Added subscriber: @iss
Changed status from 'Confirmed' to: 'Archived'
Issue here is that this is screen operator, not sequencer one so this is not related to #90633.
Will close this report as this is not a bug.
I have created patch D12774, but I am not very happy with implementation, but perhaps better than duplicating operator for sequencer only.