EEVEE macOS: visual glitching when using Tangent shader input on hair #91883
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Reference: blender/blender#91883
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System Information
Operating system: macOS Big Sur 11.2.3
Graphics card: AMD Radeon Pro 5500M 8 GB, Intel UHD Graphics 630 1536 MB
Blender Version
Broken: 3.0.0 Alpha,
e81533b25e
, master, 2021-09-28Worked: Unknown
Short description of error
Attempting to use the "Tangent" shader input on hair with EEVEE results in visual glitching and smearing in the viewport:
EEVEE Hair Tangent Bug example.mov
Furthermore, if the tangent input is used in a node tree with any BSDF nodes, the hair will fail to render at all, appearing checkered as if it were using holdout instead:
I've tested on both Windows and macOS; only macOS is affected.
A similar bug occurs with the Parametric input, however it's slightly different so I will open another report for that one.
Exact steps for others to reproduce the error
Part one:
Part two:
Example blend file below. Note: if the hair doesn't show up, toggle "Regrow" or any other option in the particle settings.
EEVEE Hair Tangent Bug.blend
Added subscriber: @RoyTheKoi
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Needs User Info'
I was unable to replicate the problem with
macOS Big Sur (11.5.2) - ARM 64 Bits
.You mentioned 2 graphics cards, can you confirm which one the blender is using? You can see this information in system_info.txt generated in
Help -> Save System Info
.It would also be helpful if you could test Blender with the other available gpu so we could be more accurate in detecting where the bug is.
Perhaps the problem doesn't affect ARM macs. I'm on an Intel Macbook Pro 16inch that has both an integrated Intel gpu and a discrete (built in, not external) AMD gpu. Blender is using the AMD gpu based on system info, and I've confirmed this to be true by checking gpu activity in Activity Monitor.
I'm not aware of any way to switch the gpu used for EEVEE on a Macbook, is that possible?
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Good thing the blender is using the AMD GPU, it's more efficient.
I did a little research and it seems that on the Mac it's a bit complicated to choose the GPU that an application uses.
This is the link I found: https://www.addictivetips.com/mac-os/switch-to-gpu-macos/
But maybe it's good to wait for the #eevee_viewport team to take a look. If I'm not mistaken they have a Mac available.
I was able to test on another Mac with just an Intel gpu, no AMD. The smearing is gone, as shown in the video below, although there is still some general glitchiness and the tangents are inverted in the viewport (they are correct when rendering with F12).
EEVEE_hair_tangent_bug_intel_gpu_video.mov
Here's the F12 render showing correct tangents:
OS: macOS Catalina 10.15.3.
GPU: Intel Iris Graphics 550 1536 MB
There are clearly still some graphical problems on this Mac, but the terrible smearing isn't there. I suspect that the smearing is related to the AMD gpu.
I also tested the Parametric input on the Geometry shader node as it was giving me issues on the AMD Mac. There weren't any visible issues on the Intel-only Mac. I'll open another bug report for that at some point; just thought I'd mention it here as the issues appear similar.