Cycles Regression: Not all information from "Multiscatter GGX" in the "Glass BSDF" is saved to render passes #91893
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Reference: blender/blender#91893
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System Information
Operating system: Linux-5.14.0-1-amd64-x86_64-with-glibc2.32 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.63.01
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-10-01 21:26, hash:
12e8c78353
Worked: Prior to Cycles-X merge
Short description of error
When rendering with a material that makes use of a
Glass BSDF
with theDistribution Method
set toMultiscatter GGX
, then not all information from the object with that shader will be saved to passes.This can be observed by rendering an object with the material
Glass BSDF
then comparing the result from the final render to the result generated by combining all the render passes using this method shown in the Blender manual: https://docs.blender.org/manual/en/latest/render/layers/passes.html#id3Exact steps for others to reproduce the error
Glass BSDF
material and change the distribution method toMultiscatter GGX
.Or, download this file and do steps 5 and 6 from above.
Missing render pass data - Cycles.blend
Added subscriber: @Alaska
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @PratikPB2123
Added subscriber: @brecht
CC @brecht as you seem to have worked a lot on the information stored in passes in Cycles-X
This issue was referenced by blender/cycles@1c3863ee24
This issue was referenced by
b4d9b8b7f8
Changed status from 'Confirmed' to: 'Resolved'