Default Compositing tab shows red overlay when stereoscopy is turned on #92609
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Reference: blender/blender#92609
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System Information
Operating system: Linux-5.13.0-7614-generic-x86_64-with-glibc2.33 64 Bits
Graphics card: NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.63.01
Blender Version
Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-10-27 22:07, hash:
b838eaf2b9
Worked: (2.93)
Caused by
1d49293b80
Short description of error
When turning on stereoscopy, the default tab "compositing" displays a red overlay covering the compositor node editor. adding a new compositing tab, or splitting the node editor area will result in a new area with the overlay, but switching editors in other areas of blender to "compositor" results in a normal editor with no overlay.
Exact steps for others to reproduce the error
Open default scene
Turn on the "stereoscopy" option on the output properties panel
Open the compositor tab.
Added subscriber: @FractalParadox
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, will check.
Added subscriber: @fclem
Caused by
1d49293b80
CC @fclem
Added subscriber: @Jake-Faulkner
Added subscriber: @dfelinto
Assigning to Clément since this was caused by his commit.
@fclem is this something that can be tackled for 3.0? If so can you assign (or set who will tackle) and set the 3.0 tag to the bug? Thanks
This issue was referenced by
845716e600
Changed status from 'Confirmed' to: 'Resolved'