Incomplete Animation Rendering of MultiLayer EXR composition #93092
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Reference: blender/blender#93092
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System Information
Operating system: Linux-5.11.0-40-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 Super/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.29.05
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-15 11:17, hash:
c3472cb11c
Think
0c3b215e7d
is the culprit.Short description of error
I noticed that in my final comp render some elements were missing that clearly showed up during the comping / previewing phase while scrubbing the timeline.
It was quite hard to boil down a bare minimum repro scene so here it is:
Comp_Bug_v02.zip
Exact steps for others to reproduce the error
The Arrows are missing.
If I now SHIFT+D the image sequence node, click on the "2" next to the file name to make it single user and use a separate Image Sequence node for each pass, it works like expected!
Added subscriber: @SteffenD
#93127 was marked as duplicate of this issue
Added subscriber: @rocketman
I studied this for a bit and it looks as though all EXR layers fail to be refreshed when rendering an animation. It works in a still image but not in an animation. So this appears to be an EXR problem and not exactly a comp/viewer problem, but I can still confirm it!
Thanks for investigating.
At first I thought it had something to do with the experimental "Full Frame Compositing", but it happens with "Tiled" as well.
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, will check.
Might have been caused by {a5b996df88}?
Added subscriber: @Renderbicks
Comp output looks different than in the Viewer previewto Incomplete Animation Rendering of MultiLayer EXR compositionAdded subscriber: @EAW
I was thinking, if this worked on Nov 1st and it is a recent regression, that it was caused by the changes to the image/movie cache Jacque did on Nov 2. On my phone, so I can’t check right now, sorry I haven’t gotten around to following up on the other mentioned report.
Will already dare setting this to High prio so it does not slip through (although I havent had luck in bisecting this yet -- cannot repro in a debug build, will continue investigation on Monday)
In release builds, this seems to break between good
8d8ce64435
& badc312c71969
Added subscriber: @JacquesLucke
Bisecting is a bit foggy, think
0c3b215e7d
is the culprit.First this started crashing (esp. if you write to image sequences like .png, but also ffmpeg would crash) with above commit (0c3b215e7d})
This crash however was fixed with
45bd98d4cf
, since then, output is like reported here.CC @JacquesLucke
This issue was referenced by
b02ac2d8be
Changed status from 'Confirmed' to: 'Resolved'