Massive lag when enabling Viewport Shading -> Color -> Vertex and using Sculpt Vertex Colors #93123
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Reference: blender/blender#93123
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System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.47
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-15 21:08, hash:
7e42ae7c1a
Worked: blender-3.0.0-alpha+master from 2021-10-25
Worked: 2.93.8
Caused by
03013d19d1
Short description of error
Massive lag and terrible viewport navigation (zoom, pan, rotate) performance when
Viewport Shading
->Color
->Vertex
in one 3D viewportColor
shading method make this particularly apparentNote: Just enabling it once totally bricks that object - using other color modes afterwards (like
Object
orRandom
) doesn't help. Deleting the broken objects reverts the performance problems.Exact steps for others to reproduce the error
from factory startup:
#93123.blend
Original report
Exact steps for others to reproduce the error
edit: only happens when you use these config files config.7z
Now you've got terrible zooming performance and initial lag whenever you rotate or pan the viewport. Feel free to choose object or material or any other color mode in the viewport shading menu - it won't help. You need to delete the object to restore viewport performance.
Added subscriber: @Harti
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
Not seeing a performance hit here
This could be related:
03013d19d1
622e6f05f1
Could you check a fresh build again with this file (or provide one that truly shows this)?
#93123.blend
@lichtwerk
I've downloaded the file, opened it with the latest 3.1 alpha for windows and switched to "vertex".
The problem occured right away. Zooming, panning and rotating in the viewport results in massive lags.
edit: It's hard to show the bug - you have to "feel" it. But here is a video 2021-11-18 19-57-01.mp4
I zoom in and out at the same speed but once i switch to vertex it looks and feels like the fps drop (more jumpy and less responsive). Pan and rotate result in a short pause before it actually performs the movement.
GPU driver, CPU chipset, Bios and Windows are up to date.
Changed status from 'Needs User Info' to: 'Needs Triage'
The bug doesn't happen when i use a fresh blender 3.1 nightly and don't importing my 3.0 settings. I'll do more research and might be able to give more details soon.
Ok it seems my 3.0 configs are the problem here. config.7z
Changed status from 'Needs Triage' to: 'Needs User Info'
Looks like this is caused by
Preferences
>Naviagtion
>Orbit & Pan
>Auto Depth
.This is known to take a performance hit in certain scenarios.
Now it would be good to check these again:
Preferences
>Naviagtion
>Orbit & Pan
>Auto Depth
OFF?Preferences
>Naviagtion
>Orbit & Pan
>Auto Depth
ON?@lichtwerk
It's exactly this - when i disable auto depth the viewport performance is back to normal.
edit: Not totally back to normal though. It is still laggy and not useable but better in some way.
2022-02-13 16-47-32.mp4
Auto Depth disabled and sometimes a better viewport peformance but as you can see totally laggy when trying to work with that plane (and everything else). Deleting the sculpt vertex layers of the head sculpt totally elimates all the performance hits.
But what does Sculpt vertex Color trigger to have such a bad performance with (and without) auto depth enabled. Strange.
edit: I'm using a recent 3.2.0 Alpha right now.
Changed status from 'Needs User Info' to: 'Needs Triage'
Reminder the problem only occurs when i import/load the config files from my previous Blender version. When i delete userpref.blend or start with a fresh Blender version the bug doesn't happen at all.
I linked the probably faulty config files in the initial comment above.
Changed status from 'Needs Triage' to: 'Needs User Info'
Sorry, when loading your config and disabling
Auto Depth
I cannot spot an issue/lag with#93123.blend
.Do you really have a difference there compared to a default config?
If this is just noticable in another file, please provide this.
Latest version of Blender 3.2, Auto Depth disabled. Once i switch all viewports to vertex color the lag is gone.
Enabling just another color option brings back lags and Blender is unusable again. Enabling Auto Depth results in major lags independent from the color shading option - as known.
2022-02-25 10-55-36.mp4
Changed status from 'Needs User Info' to: 'Confirmed'
OKi, can confirm now, with the two viewports (also that it worked better in
3e75f70acd
, also that it is not a problem with regular vertex colors).Will update the task description accordingly (and try to check when this broke).
Btw.: this "two-viewport-issue" seems to be independent of the config, I can repro that with Factory Defaults + experimental sculpt vertex colors, so will leave the config out of the report to not complicate things
Massive lag when enabling Viewport Shading -> Color -> Vertex and using Sculpt Vertex Color on a high poly mesh.to Massive lag when enabling Viewport Shading -> Color -> Vertex and using Sculpt Vertex ColorsAdded subscriber: @kevindietrich
This issue was referenced by
a911f075d7
Changed status from 'Confirmed' to: 'Resolved'