Eevee motion blur or Geometry node is bugging material #93297

Closed
opened 2021-11-22 16:11:57 +01:00 by nameless · 8 comments

System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12

Blender Version
Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-11-20 16:50, hash: 1b2ee3cf20

Short description of error
When you enable Motion Blur in Eevee and hit render, material of one object looks wrong (it's like warped into origin/center). Noticed if you disconnect one part of Geometry Node graph, material gets fixed back. Can't tell who's faulty there - needs dev investigation.

Correct look:
image.png

Bugged look:
image.png

EDIT - tested on newest nvidia drivers as of 22th November - no changes.
EDIT2 - video demo - 1st render is correct, 2nd after enabling Motion blur, 3rd after cutting off part of GN graph - https://files.catbox.moe/y372d6.mp4

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]

  1. Enable Motion Blur in Eevee
  2. Render Image
  3. Material gets rendered wrongly
  4. Cut off top part of Geometry Node graph (green frame)
  5. Render Image again
  6. Material is correct
    motionBlurGNbug.blend
**System Information** Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12 **Blender Version** Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-11-20 16:50, hash: `1b2ee3cf20` **Short description of error** When you enable Motion Blur in Eevee and hit render, material of one object looks wrong (it's like warped into origin/center). Noticed if you disconnect one part of Geometry Node graph, material gets fixed back. Can't tell who's faulty there - needs dev investigation. Correct look: ![image.png](https://archive.blender.org/developer/F11846454/image.png) Bugged look: ![image.png](https://archive.blender.org/developer/F11846428/image.png) EDIT - tested on newest nvidia drivers as of 22th November - no changes. EDIT2 - video demo - 1st render is correct, 2nd after enabling Motion blur, 3rd after cutting off part of GN graph - https://files.catbox.moe/y372d6.mp4 **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] 1. Enable Motion Blur in Eevee 2. Render Image 3. Material gets rendered wrongly 4. Cut off top part of Geometry Node graph (green frame) 5. Render Image again 6. Material is correct [motionBlurGNbug.blend](https://archive.blender.org/developer/F11845758/motionBlurGNbug.blend)
Author

Added subscriber: @tonpix

Added subscriber: @tonpix
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

This seems to be a problem in motion_blur_deform_data_get with geometry instances.

This seems to be a problem in `motion_blur_deform_data_get` with geometry instances.
Author

Is there some workaround I could use? I've noticed only this instancer in green frame causes problems, but other instancers in GN graph weren't causing problems. Could it be that problematic instancer spawned too many instances?

Is there some workaround I could use? I've noticed only this instancer in green frame causes problems, but other instancers in GN graph weren't causing problems. Could it be that problematic instancer spawned too many instances?
Member

One workaround might be to realize instances, haven't tried. However, you can also just wait for the fix (D13334) to be committed.

One workaround might be to realize instances, haven't tried. However, you can also just wait for the fix ([D13334](https://archive.blender.org/developer/D13334)) to be committed.

This issue was referenced by a6b7f32112

This issue was referenced by a6b7f3211205032b0b35bac489127d38ca6f004e
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Jacques Lucke self-assigned this 2021-11-23 16:41:45 +01:00
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Reference: blender/blender#93297
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