Eevee motion blur or Geometry node is bugging material #93297
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Reference: blender/blender#93297
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12
Blender Version
Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-11-20 16:50, hash:
1b2ee3cf20
Short description of error
When you enable Motion Blur in Eevee and hit render, material of one object looks wrong (it's like warped into origin/center). Noticed if you disconnect one part of Geometry Node graph, material gets fixed back. Can't tell who's faulty there - needs dev investigation.
Correct look:
Bugged look:
EDIT - tested on newest nvidia drivers as of 22th November - no changes.
EDIT2 - video demo - 1st render is correct, 2nd after enabling Motion blur, 3rd after cutting off part of GN graph - https://files.catbox.moe/y372d6.mp4
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
motionBlurGNbug.blend
Added subscriber: @tonpix
Added subscriber: @JacquesLucke
Changed status from 'Needs Triage' to: 'Confirmed'
This seems to be a problem in
motion_blur_deform_data_get
with geometry instances.Is there some workaround I could use? I've noticed only this instancer in green frame causes problems, but other instancers in GN graph weren't causing problems. Could it be that problematic instancer spawned too many instances?
One workaround might be to realize instances, haven't tried. However, you can also just wait for the fix (D13334) to be committed.
This issue was referenced by
a6b7f32112
Changed status from 'Confirmed' to: 'Resolved'