Click remesh mod crash blender. #93318

Closed
opened 2021-11-23 03:34:59 +01:00 by nik · 4 comments

System Information
Operating system: Win10
Graphics card: RTX 3090

Blender Version
Broken: 2.93.6

Short description of error
Click remesh crash blender.

Exact steps for others to reproduce the error

SimpleShipsCrashTest.blend
Try click this modifier "remesh". On my mesh.
image.png

I am get 30 sec ~64 GB ram usage.
image.png
And silently close app.
I think its not out of memory(because i have 256 gb).

**System Information** Operating system: Win10 Graphics card: RTX 3090 **Blender Version** Broken: 2.93.6 **Short description of error** Click remesh crash blender. **Exact steps for others to reproduce the error** [SimpleShipsCrashTest.blend](https://archive.blender.org/developer/F11866096/SimpleShipsCrashTest.blend) Try click this modifier "remesh". On my mesh. ![image.png](https://archive.blender.org/developer/F11866020/image.png) I am get 30 sec ~64 GB ram usage. ![image.png](https://archive.blender.org/developer/F11865624/image.png) And silently close app. I think its not out of memory(because i have 256 gb).
Author

Added subscriber: @samrrr

Added subscriber: @samrrr
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

This is basically the same issue as #77868 (Remesh Voxel Size can be much to small by default (leading to crashes). 'Edit Voxel Size' operator can have wrong range).

Your ship is effectively (taking scene's unit scale into account) about ~1km in size, a default voxel size of 0.1m just results in to many voxels (even if it does not run out of memory, it will still take very long to calculate).
As a workaround, you need to scale your mesh (and rescale later)
I will merge this with #77868 (and leave a note there about scene unit scale).

This is basically the same issue as #77868 (Remesh Voxel Size can be much to small by default (leading to crashes). 'Edit Voxel Size' operator can have wrong range). Your ship is effectively (taking scene's unit scale into account) about ~1km in size, a default voxel size of 0.1m just results in to many voxels (even if it does not run out of memory, it will still take very long to calculate). As a workaround, you need to scale your mesh (and rescale later) I will merge this with #77868 (and leave a note there about scene unit scale).
Member

Closed as duplicate of #77868

Closed as duplicate of #77868
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#93318
No description provided.