Sculpt mode remesh broke shading #93434
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Reference: blender/blender#93434
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System Information
Operating system: WIN 11 X64
Graphics card: RTX 260 6GB
Blender Version
Broken: 2.93.6
Description
Artifacts appears in Sculpting workspace if plane is remeshed
But when you use the layout Tab is fully work in object mode and edit mode or scultp mode :
edit mode on layout tab : Works (shading no broken)
sculpt mode on layout tab : Works (shading no broken)
but still broken on sculpt mode tab (same in edit mode in tab sculpting) :
Steps to Reproduce
Blend file : broke sculpt mode.blend
Added subscriber: @dodo-2
Added subscriber: @PratikPB2123
Hi, thanks for the report. Can not reproduce on 2.93.7 (
4ec6cc412d7f
)Not sure but I suspect this driver issue. Could you please try again with recent driver version: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/windows/nvidia.html
Also, please add system info generated from the Help menu: {nav Help > Save System Info}
Changed status from 'Needs Triage' to: 'Needs User Info'
My drivers is the latest version i have no update i'm use the studio driver also i have tried with game ready driver i have the same result shading broken.
Studio driver: 427.47 NVIDIA
Config file save : system-info.txt
Also i have tried with 2.93.7 candidate (studio driver and game ready driver both are same problem, the shading was broken only in sculpt mode tab) : November 27, 02:23:18 -
63aa10802b
- zip - 211.90MBAnd is exactly the same result in 2.93.7
The problem come when your put the value 0.01 or any other value in remesh voxel size
I just want to say the shading was broken only on the sculpt mode tab ! Not on the Layout tab ! Remind you this !
but the bug come when your use a plane always and sometimes on other all meshs
This comment was removed by @dodo-2
Video report is most simply for understand, but the bug come when your use a plane first :
2021-11-27 22-19-26.mkv
Added subscriber: @pratik-2
This comment was removed by @dodo-2
@PratikPB2123
ANy update ?
Changed status from 'Needs User Info' to: 'Confirmed'
Hi @dodo-2 , I can reproduce now. Thanks for clarifying.
I think I have seen similar report before but couldn't find at the moment. Confirming.
No problem happy for help the the Blender dev :) if i found anything don't worry i report it :)
Removed subscriber: @pratik-2
Added subscriber: @JulienKaspar
Changed status from 'Confirmed' to: 'Archived'
I don't think this is a bug. This is just z-fighting that is only visible in the sculpting workspace because that workspace is using matcap shading. The other workspaces are using studio shading which doesn't highlight the inverted normals that badly. So the same effect is there, just not as visible.
The voxel remesher is also not made for meshes that are thinner than the voxel size or open geometry. It needs to be a closed mesh with a big enough volume.