Wrong motion blur with RBDs (wrong subframe interpolation?) #93520
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Reference: blender/blender#93520
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System Information
Operating system: Linux-5.11.0-41-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 Super/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.29.05
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-30 16:37, hash:
88b37b639e
Worked: (newest version of Blender that worked as expected)
Short description of error
I noticed that (even cached) RBD objects show wrong motion blur in a scene with a camera moving along with them.
I attached a simple scene with 3 falling cubes, from left to right:
Cube 1 is a cached RBD simulation, cube 2 is a cube thats transformation is constrained to cube 1 and cube 3 is a cube that was originally constrained to cube 1 as well but then has been baked to keyframes.
These 3 cubes are being shot from a camera that's falling at a similar speed as themselves and therefore there should be almost no motion blur on the cubes while falling.
Exact steps for others to reproduce the error
RBD_Jitter_v03.blend
Here's a quickly rendered animation of it:
RBD_Jitter.0001-0140.mp4
Added subscriber: @SteffenD
Small addition. Here's a viewport render (with subsamples) of the 3 cubes above. You can clearly see that only the rightmost cube falls smoothly. The two on the left (RBD cache and constrained) always accelerate / decelerate during a frame.
RBD_Jitter.0001-0180.mp4
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, thx investigating.
Can also imagine that the (supposedly wrong?) subframe interpolation results in the misbehavior.
Wrong motion blur with RBDsto Wrong motion blur with RBDs (wrong subframe interpolation?)Added subscriber: @brecht
With
bpy.context.scene.show_subframe = True
we can see the same non-smooth motion in the viewport, so the problem is in the rigid body implementation.This issue was referenced by
e1ae95f6b2
Changed status from 'Confirmed' to: 'Resolved'