EEVEE: Blender Crashes when rendering specific File #93733

Open
opened 2021-12-06 03:42:00 +01:00 by Sabrina · 8 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00

Blender Version
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: 84da05a8b8
Worked: (N/A)

Short description of error
Blender crashes when rendering specific file. It only seems to happen with this file - when I render other (even larger) files with the same inputs it works fine, but with this one it crashes every time. The error message is EXCEPTION_ACCESS_VIOLATION, but I received the data from an open source website and it is placed in a folder on my computer that I have full access to. Debug report: blender_debug_output.txt

Exact steps for others to reproduce the error
Save NZ_Compressed40pc.jpg to desktop NZ_Compressed40pc.jpg
Open Dev.blend
In the shader editor for the plane, ensure the image texture has NZ_Compressed40pc.jpg linked as input.
Render>render image

Test File:
Dev.blend

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00 **Blender Version** Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: `84da05a8b8` Worked: (N/A) **Short description of error** Blender crashes when rendering specific file. It only seems to happen with this file - when I render other (even larger) files with the same inputs it works fine, but with this one it crashes every time. The error message is EXCEPTION_ACCESS_VIOLATION, but I received the data from an open source website and it is placed in a folder on my computer that I have full access to. Debug report: [blender_debug_output.txt](https://archive.blender.org/developer/F12695354/blender_debug_output.txt) **Exact steps for others to reproduce the error** Save NZ_Compressed40pc.jpg to desktop ![NZ_Compressed40pc.jpg](https://archive.blender.org/developer/F12695373/NZ_Compressed40pc.jpg) Open Dev.blend In the shader editor for the plane, ensure the image texture has NZ_Compressed40pc.jpg linked as input. Render>render image Test File: [Dev.blend](https://archive.blender.org/developer/F12695371/Dev.blend)
Author

Added subscriber: @sabrinanz

Added subscriber: @sabrinanz
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Hi, thanks for the report. I can confirm the crash on 3.0.0 and master (9a69c456bd856e5ed634c37b657a55da39fa8130)

Worked: (2.93.0)

Crash even happens on 2.93.0-2.93.7. Not sure if this is regression.

blender.exe         :0x00007FF6B9B66CA0  ibJpegImageFromCinfo C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\imbuf\intern\jpeg.c:313
blender.exe         :0x00007FF6B9B670A0  imb_load_jpeg C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\imbuf\intern\jpeg.c:470
blender.exe         :0x00007FF6B9B4A570  IMB_loadifffile C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\imbuf\intern\readimage.c:198
blender.exe         :0x00007FF6B9B4A750  IMB_loadiffname C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\imbuf\intern\readimage.c:239
blender.exe         :0x00007FF6B97707C0  load_image_single C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\blenkernel\intern\image.c:4593
blender.exe         :0x00007FF6B976F100  image_load_image_file C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\blenkernel\intern\image.c:4651
blender.exe         :0x00007FF6B976E160  image_acquire_ibuf C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\blenkernel\intern\image.c:5104
blender.exe         :0x00007FF6B9767F80  BKE_image_acquire_ibuf C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\blenkernel\intern\image.c:5191
blender.exe         :0x00007FF6B97892D0  image_get_gpu_texture C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\blenkernel\intern\image_gpu.cc:428
blender.exe         :0x00007FF6B9AC9180  DRW_shgroup_add_material_resources C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\draw\intern\draw_manager_data.c:1377
blender.exe         :0x00007FF6B9AEB440  material_opaque C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\draw\engines\eevee\eevee_materials.c:639
blender.exe         :0x00007FF6B9AEA3D0  EEVEE_materials_cache_populate C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\draw\engines\eevee\eevee_materials.c:828
blender.exe         :0x00007FF6B9AF4760  EEVEE_render_cache C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\draw\engines\eevee\eevee_render.c:245
blender.exe         :0x00007FF6B9AB2F30  DRW_render_object_iter C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\draw\intern\draw_manager.c:2070
blender.exe         :0x00007FF6B9AE3000  eevee_render_to_image C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\draw\engines\eevee\eevee_engine.c:545
blender.exe         :0x00007FF6B9AB3190  DRW_render_to_image C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\draw\intern\draw_manager.c:2026
blender.exe         :0x00007FF6BA2C6B00  engine_render_view_layer C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\render\intern\engine.c:916
blender.exe         :0x00007FF6BA2C61B0  RE_engine_render C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\render\intern\engine.c:1029
blender.exe         :0x00007FF6BA2CF390  do_render_engine C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\render\intern\pipeline.c:1066
blender.exe         :0x00007FF6BA2CEE20  do_render_compositor C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\render\intern\pipeline.c:1192
blender.exe         :0x00007FF6BA2CF400  do_render_full_pipeline C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\render\intern\pipeline.c:1462
blender.exe         :0x00007FF6BA2CC930  RE_RenderFrame C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\render\intern\pipeline.c:1864
blender.exe         :0x00007FF6BA23F9D0  render_startjob C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\editors\render\render_internal.c:660
blender.exe         :0x00007FF6B96C33A0  do_job_thread C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_jobs.c:394
blender.exe         :0x00007FF6BA4BA840  _ptw32_threadStart
ucrtbase.dll        :0x00007FF9C1B01B20  configthreadlocale
KERNEL32.DLL        :0x00007FF9C2417020  BaseThreadInitThunk
ntdll.dll           :0x00007FF9C3EE2630  RtlUserThreadStart```
Hi, thanks for the report. I can confirm the crash on 3.0.0 and master (`9a69c456bd856e5ed634c37b657a55da39fa8130`) > Worked: (2.93.0) Crash even happens on 2.93.0-2.93.7. Not sure if this is regression. ```lines blender.exe :0x00007FF6B9B66CA0 ibJpegImageFromCinfo C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\imbuf\intern\jpeg.c:313 blender.exe :0x00007FF6B9B670A0 imb_load_jpeg C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\imbuf\intern\jpeg.c:470 blender.exe :0x00007FF6B9B4A570 IMB_loadifffile C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\imbuf\intern\readimage.c:198 blender.exe :0x00007FF6B9B4A750 IMB_loadiffname C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\imbuf\intern\readimage.c:239 blender.exe :0x00007FF6B97707C0 load_image_single C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\blenkernel\intern\image.c:4593 blender.exe :0x00007FF6B976F100 image_load_image_file C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\blenkernel\intern\image.c:4651 blender.exe :0x00007FF6B976E160 image_acquire_ibuf C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\blenkernel\intern\image.c:5104 blender.exe :0x00007FF6B9767F80 BKE_image_acquire_ibuf C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\blenkernel\intern\image.c:5191 blender.exe :0x00007FF6B97892D0 image_get_gpu_texture C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\blenkernel\intern\image_gpu.cc:428 blender.exe :0x00007FF6B9AC9180 DRW_shgroup_add_material_resources C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\draw\intern\draw_manager_data.c:1377 blender.exe :0x00007FF6B9AEB440 material_opaque C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\draw\engines\eevee\eevee_materials.c:639 blender.exe :0x00007FF6B9AEA3D0 EEVEE_materials_cache_populate C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\draw\engines\eevee\eevee_materials.c:828 blender.exe :0x00007FF6B9AF4760 EEVEE_render_cache C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\draw\engines\eevee\eevee_render.c:245 blender.exe :0x00007FF6B9AB2F30 DRW_render_object_iter C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\draw\intern\draw_manager.c:2070 blender.exe :0x00007FF6B9AE3000 eevee_render_to_image C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\draw\engines\eevee\eevee_engine.c:545 blender.exe :0x00007FF6B9AB3190 DRW_render_to_image C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\draw\intern\draw_manager.c:2026 blender.exe :0x00007FF6BA2C6B00 engine_render_view_layer C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\render\intern\engine.c:916 blender.exe :0x00007FF6BA2C61B0 RE_engine_render C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\render\intern\engine.c:1029 blender.exe :0x00007FF6BA2CF390 do_render_engine C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\render\intern\pipeline.c:1066 blender.exe :0x00007FF6BA2CEE20 do_render_compositor C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\render\intern\pipeline.c:1192 blender.exe :0x00007FF6BA2CF400 do_render_full_pipeline C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\render\intern\pipeline.c:1462 blender.exe :0x00007FF6BA2CC930 RE_RenderFrame C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\render\intern\pipeline.c:1864 blender.exe :0x00007FF6BA23F9D0 render_startjob C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\editors\render\render_internal.c:660 blender.exe :0x00007FF6B96C33A0 do_job_thread C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_jobs.c:394 blender.exe :0x00007FF6BA4BA840 _ptw32_threadStart ucrtbase.dll :0x00007FF9C1B01B20 configthreadlocale KERNEL32.DLL :0x00007FF9C2417020 BaseThreadInitThunk ntdll.dll :0x00007FF9C3EE2630 RtlUserThreadStart```
Pratik Borhade changed title from Blender Crashes When Rendering Specific File to EEVEE: Blender Crashes when rendering specific File 2021-12-06 07:27:32 +01:00
Author

Worked: (2.93.0)

Crash even happens on 2.93.0-2.93.7. Not sure if this is regression.

Sorry, not sure how that ended up in the report, I am yet to render this file without a crash. Will edit now

>> Worked: (2.93.0) > Crash even happens on 2.93.0-2.93.7. Not sure if this is regression. Sorry, not sure how that ended up in the report, I am yet to render this file without a crash. Will edit now

Added subscriber: @petrovcreativity

Added subscriber: @petrovcreativity

Actually, I have the same bug. I almost fixed that: just go to rendered view in viewport. Than go to Shading Tab with shaded view. After Shader Compliation go to viewport tab and play your animation. After that you can try to render. It helped me for a while. Drivers update/older/newer blender version installation is not worked for me. Dont lose your time for that. This is bug of Eevee

Actually, I have the same bug. I almost fixed that: just go to rendered view in viewport. Than go to Shading Tab with shaded view. After Shader Compliation go to viewport tab and play your animation. After that you can try to render. It helped me for a while. Drivers update/older/newer blender version installation is not worked for me. Dont lose your time for that. This is bug of Eevee
Author

I just gave it a go, it crashes when I switch to rendered view. I'm actually using Cycles instead of Eevee, not sure how much of a difference that makes but it does crash when using Eevee too.

I just gave it a go, it crashes when I switch to rendered view. I'm actually using Cycles instead of Eevee, not sure how much of a difference that makes but it does crash when using Eevee too.
Philipp Oeser removed the
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Reference: blender/blender#93733
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