Cycles crash with edit mode and simultaneous viewport and final render #93855
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Reference: blender/blender#93855
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graphics card: NVIDIA GeForce GTX 1060 6GB
Driver version: 497.09
Windows 10 Pro 64-bit 21H1
Cpu: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz 3.40 GHz
Ram: 8.00 GB
Blender 3 Portable
Hi. When using the Blender 3 and Cycles in a Edit mode. The software closes automatically after closing the rendering window. There is no such problem in the Object Mode. There is a problem in both using the CPU and the graphics card.
In mode Solid and mode Material Previw this problem does not exist and only in mode Rendered this problem exists.
There is no such problem in Blender 3 Eevee mode.
There is no such problem in lower versions of the blender.
Steps to Reproduce
blender.crash.txt
blender_debug_output.txt
blender_system_info.txt
Rec 12-08-21-1.mp4
Added subscriber: @nasri
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
Can't reproduce crash here.
Please run file
blender_debug_log.cmd
from folder whereblender.exe
is located. After crash upload created files. Also check if .crash.txt file is mentioned at the bottom of debug log. If it is, upload that file too.Hi.
blender.crash.txt
blender_debug_output.txt
blender_system_info.txt
Added subscriber: @PratikPB2123
Changed status from 'Needs User Info' to: 'Confirmed'
I can confirm the crash on master (
1552c92fb1e7
)To reproduce crash, I did:
Automatic closing of Blender 3 in the Cyclesto Cycles crash with edit mode and simultaneous viewport and final renderAdded subscriber: @michael64
I could also reproduce this as described above.
In this case Blender crashes in BlenderSync::find_shader
The first line
is executed, id is true, shader_map.find(id) is called but does not find it and returns NULL.
With D13607 which simply uses the default shader this issue might be fixed.
I was wondering if maybe a material might be replaced so I added an additional new green material to the cube
but after closing the render window while it was still rendering the cube was still green.
Hello. The problem still exists.
Added subscriber: @Sergey
The root of the issue is deeper than a missing null-pointer check. This is actually a heap-use-after-free. The shader is not suppoed to be nullptr in this case.
Added subscriber: @paulgolter
Changed status from 'Confirmed' to: 'Resolved'
Fixed in
0f89bcdbeb
.