Cell Fracture AddOn - Margin-Attitude don't works #93931
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Reference: blender/blender-addons#93931
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash:
blender/blender@f1cca30557
Worked: (newest version of Blender that worked as expected)
Addon Information
Name: Cell Fracture (0, 2)
Author: ideasman42, phymec, Sergey Sharybin
Short description of error
Margin in cell fracture setting is 0.0000. But result shows the Gap between greater (not 0.000).
Exact steps for others to reproduce the error
Cell fracture
addonAdded subscriber: @Justus-3
Cell Fracture Addon - Margin-Attitude don't works.
No matter what setting I make, there is always a gap between the broken elements. This was not the case in Blender 2.8.
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Hi, Thanks for the report. Do you mean margin value 0 still keeps the gap when Cell fracture is applied? I did not understand the issue completely.
Not sure just a guess: may happen because of the floating point accuracy.
Hello,
yes, the margin in cell fracture setting is 0.0000. But by result the Gap between the fractured Elements is greather (not 0.000).
Yo sad: may happen because of the floating point accuracy.
But where I can the floating set?
Changed status from 'Needs User Info' to: 'Confirmed'
Hi, thanks for clarifying. I can reproduce as well.
Not sure if I understand this.
Added subscriber: @michael64
In the object_fracture_cell and also object_fracture_crack addon there is still a workaround from a long time ago
that adds small noise as "WORKAROUND FOR CONVEX HULL BUG/LIMIT":
Commenting out the three lines containing " += R()" results in a seemingly perfectly divided cube without gaps.
To put a kludge on top of a workaround we could loop twice over the hull computation.
In the first iteration no noise is added and the hull is computed.
When no exception is thrown we break out of the loop after the first iteration and are done without noise.
If an exception is thrown, the break statement is not reached, a second iterations begins, this time
by adding the noise as a workaround.