Grease pencil always uses the viewport display color of a world for its ambient light (even if the world uses nodes) #94318

Closed
opened 2021-12-22 08:38:41 +01:00 by richard schweiger · 16 comments

System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 496.13

Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: f1cca30557
Worked: (newest version of Blender that worked as expected)

Short description of error
when changing the viewport display color in the world properties all grease pencil strokes get ambient lit by the color (even if the world uses nodes).
it used to only change the background color in viewport shading, when its background is set to world. at least thats whats documented about "viewport-display" right now.
theres no mention about this influence on grease pencil in the documentation. And the Menu Label "Viewport dispaly" does not conclude to any influence on Grease Pencil either.
this can lead to very confusing and frustrating situations.

Exact steps for others to reproduce the error
start 2D Animation scene, make GreasePencil strokes change the material color of the strokes to any bright color. Goto World settings, and change the ViewportDisplay color. Change the ViewportShading mode to Material or Render to see the influence of Viewport Dispaly color on GreasePencil elements.

greasepencil_viewportdisplay.blend

**System Information** Operating system: Windows-10-10.0.19042-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 496.13 **Blender Version** Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: `f1cca30557` Worked: (newest version of Blender that worked as expected) **Short description of error** when changing the viewport display color in the world properties all grease pencil strokes get ambient lit by the color (even if the world uses nodes). it used to only change the background color in viewport shading, when its background is set to world. at least thats whats documented about "viewport-display" right now. theres no mention about this influence on grease pencil in the documentation. And the Menu Label "Viewport dispaly" does not conclude to any influence on Grease Pencil either. this can lead to very confusing and frustrating situations. **Exact steps for others to reproduce the error** start 2D Animation scene, make GreasePencil strokes change the material color of the strokes to any bright color. Goto World settings, and change the ViewportDisplay color. Change the ViewportShading mode to Material or Render to see the influence of Viewport Dispaly color on GreasePencil elements. [greasepencil_viewportdisplay.blend](https://archive.blender.org/developer/F12771588/greasepencil_viewportdisplay.blend)

Added subscriber: @office

Added subscriber: @office
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Cannot reproduce.

What is your strokes Blend mode set to?
Mind sharing an example file?

Cannot reproduce. What is your strokes `Blend` mode set to? Mind sharing an example file?

sorry i forgot to mention you need to go to materialView or renderView to see the influence.greasepencil_viewportdisplay.blend

sorry i forgot to mention you need to go to materialView or renderView to see the influence.[greasepencil_viewportdisplay.blend](https://archive.blender.org/developer/F12771588/greasepencil_viewportdisplay.blend)

the strokes i used are all set to "regular". i uploaded a file from version 2.93.5 its the same behaviour in 3.0.

the strokes i used are all set to "regular". i uploaded a file from version 2.93.5 its the same behaviour in 3.0.

here you see a blue stroke material and the world Viewport Display color set to yellow. The Stroke is rendered green.
image.png

here you see a blue stroke material and the world Viewport Display color set to yellow. The Stroke is rendered green. ![image.png](https://archive.blender.org/developer/F12771595/image.png)
Member

Yeah, seems like the viewport color is always used as ambient color here (even if the world uses nodes).

gpencil_light_ambient_add(stl->pd->global_light_pool, &world->horr);

horr is the Viewport Display Color.

This might be by design, checking...

Yeah, seems like the viewport color is always used as ambient color here (even if the world uses nodes). ``` gpencil_light_ambient_add(stl->pd->global_light_pool, &world->horr); ``` `horr` is the Viewport Display Color. This might be by design, checking...
Philipp Oeser changed title from viewport-display color multiplies grease pencil to Grease pencil always uses the viewport display color of a world for its ambient light (even if the world uses nodes) 2021-12-22 12:12:20 +01:00
Member

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Member

I have a patch that uses the backgound nodes' color as ambient light.
But since I am not sure if this is really the way to go, will set status accordingly.

I have a patch that uses the backgound nodes' color as ambient light. But since I am not sure if this is really the way to go, will set status accordingly.

Added subscribers: @fclem, @antoniov

Added subscribers: @fclem, @antoniov

We need @fclem opinion.

We need @fclem opinion.

Changed status from 'Needs Developer To Reproduce' to: 'Archived'

Changed status from 'Needs Developer To Reproduce' to: 'Archived'

The issue is that using the nodetree as ambient color is hard to get right. It is simple if the nodetree is really simple but it gets complex really quickly.

Eevee is used to render the background this is why the background color uses the nodetree.

The user level workaround is to disable Use Nodes in the world tab and let EEVEE and Gpencil engines use the same color.

EEVEE rewrite will bring full GPencil lighting so I am not in favor of adding complexity to Gpencil engine lighting.

The issue is that using the nodetree as ambient color is hard to get right. It is simple if the nodetree is really simple but it gets complex really quickly. Eevee is used to render the background this is why the background color uses the nodetree. The user level workaround is to disable `Use Nodes` in the world tab and let EEVEE and Gpencil engines use the same color. EEVEE rewrite will bring full GPencil lighting so I am not in favor of adding complexity to Gpencil engine lighting.

Added subscriber: @frogstomp-4

Added subscriber: @frogstomp-4

For the time being, I think viewport background color is good solution to set up base lightning setting. Would not change anything before eevee-rewrite lands.

For the time being, I think viewport background color is good solution to set up base lightning setting. Would not change anything before eevee-rewrite lands.
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Reference: blender/blender#94318
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